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Interactor.h File Reference
#include <QtCore/qobject.h>
#include <QtGui/QAction>
#include <tulip/Plugin.h>
#include <tulip/TulipRelease.h>
#include <tulip/TemplateFactory.h>
#include "InteractorManager.h"
Include dependency graph for Interactor.h:
This graph shows which files directly or indirectly include this file:

Classes

class  tlp::InteractorAction
 InteractorAction extend QAction to provide Interactor information. More...
class  tlp::Interactor
 Tulip interactor main class. More...
class  tlp::InteractorContext
class  tlp::InteractorFactory

Namespaces

namespace  tlp
 The ColorButton widget provides a push button to display and allow user selection of a color.

Macros

#define INTERACTORPLUGINFACTORY(T, C, N, A, D, I, R, G)
#define INTERACTORPLUGINOFGROUP(C, N, A, D, I, R, G)   INTERACTORPLUGINFACTORY(Interactor,C,N,A,D,I,R,G)
#define INTERACTORPLUGIN(C, N, A, D, I, R)   INTERACTORPLUGINOFGROUP(C,N,A,D,I,R,"")
#define INTERACTORPLUGINVIEWEXTENSION(CN, CNT, BCNT, VCN, A, D, I, R)
#define INTERACTORPLUGINVIEWEXTENSIONWITHPRIORITY(CN, CNT, BCNT, VCN, A, D, I, R, P)

Macro Definition Documentation

#define INTERACTORPLUGIN (   C,
  N,
  A,
  D,
  I,
 
)    INTERACTORPLUGINOFGROUP(C,N,A,D,I,R,"")
#define INTERACTORPLUGINFACTORY (   T,
  C,
  N,
  A,
  D,
  I,
  R,
 
)
Value:
class C##T##Factory:public tlp::T##Factory \
{ \
public: \
C##T##Factory(){ \
initFactory(); \
factory->registerPlugin(this); \
} \
std::string getName() const { return std::string(N);} \
std::string getGroup() const { return std::string(G);} \
std::string getAuthor() const {return std::string(A);} \
std::string getDate() const {return std::string(D);} \
std::string getInfo() const {return std::string(I);} \
std::string getRelease() const {return std::string(R);}\
std::string getTulipRelease() const {return std::string(TULIP_RELEASE);} \
tlp::T * createPluginObject(tlp::InteractorContext *) \
{ \
C *tmp = new C(); \
return ((tlp::T *) tmp); \
} \
}; \
extern "C" { \
C##T##Factory C##T##FactoryInitializer; \
}
#define INTERACTORPLUGINOFGROUP (   C,
  N,
  A,
  D,
  I,
  R,
 
)    INTERACTORPLUGINFACTORY(Interactor,C,N,A,D,I,R,G)
#define INTERACTORPLUGINVIEWEXTENSION (   CN,
  CNT,
  BCNT,
  VCN,
  A,
  D,
  I,
 
)
Value:
class CN : public Interactor { \
public : \
CN() {baseInteractor=InteractorManager::getInst().getInteractor(BCNT);if(baseInteractor){setPriority(baseInteractor->getPriority());}} \
~CN() {delete baseInteractor;} \
void setView(View *view){if(baseInteractor){baseInteractor->setView(view);}} \
void install(QWidget *widget){if(baseInteractor){baseInteractor->install(widget);}} \
void remove(){if(baseInteractor){baseInteractor->remove();}} \
QWidget *getConfigurationWidget(){if(baseInteractor){return baseInteractor->getConfigurationWidget();}else{return NULL;}} \
bool isCompatible(const std::string &viewName){if(baseInteractor){return viewName==VCN;}else{return false;}} \
InteractorAction* getAction(){if(baseInteractor){return baseInteractor->getAction();}else{return NULL;}} \
void compute(GlMainWidget *widget){if(baseInteractor){baseInteractor->compute(widget);}} \
void draw(GlMainWidget *widget){if(baseInteractor){baseInteractor->draw(widget);}} \
protected : \
Interactor *baseInteractor; \
}; \
INTERACTORPLUGIN(CN, CNT, A , D , I , R)
#define INTERACTORPLUGINVIEWEXTENSIONWITHPRIORITY (   CN,
  CNT,
  BCNT,
  VCN,
  A,
  D,
  I,
  R,
 
)
Value:
class CN : public Interactor { \
public : \
CN() {setPriority(P);baseInteractor=InteractorManager::getInst().getInteractor(BCNT);} \
~CN() {delete baseInteractor;}\
void setView(View *view){if(baseInteractor){baseInteractor->setView(view);}} \
void install(QWidget *widget){if(baseInteractor){baseInteractor->install(widget);}} \
void remove(){if(baseInteractor){baseInteractor->remove();}} \
QWidget *getConfigurationWidget(){if(baseInteractor){return baseInteractor->getConfigurationWidget();}else{return NULL;}} \
bool isCompatible(const std::string &viewName){if(baseInteractor){return viewName==VCN;}else{return false;}} \
InteractorAction* getAction(){if(baseInteractor){return baseInteractor->getAction();}else{return NULL;}} \
void compute(GlMainWidget *widget){if(baseInteractor){baseInteractor->compute(widget);}} \
void draw(GlMainWidget *widget){if(baseInteractor){baseInteractor->draw(widget);}} \
protected : \
Interactor *baseInteractor; \
}; \
INTERACTORPLUGIN(CN, CNT, A , D , I , R)


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