// basic live coding techniques ("object style")

// without the use of JITLib

// more to come..

// using a simple environment. this looks just like ProxySpace, but works differently.

// for the difference, see jitlib_basic_concepts_01 and jitlib_basic_concepts_02

d = (); // create a new environment

d.push; // push it to current

// this synthdef can be changed on the fly, but the synth will

// not change from this. use expression [1] for replacing a given synth

(

SynthDef(\x, { |freq=440|

Out.ar(0,

Ringz.ar(Dust.ar(40), freq, 0.1)

)

}).send(s);

)

// send a first synth:

~s1 = Synth(\x);

// [1]

// now you can play around with these lines, as well as with the synth def above

~s1 = Synth.replace(~s1, \x, [\freq, 3000]);

~s1.set(\freq, 4000);

// add a bus:

~b1 = Bus.control(s);

~b1.set(350);

~s1.map(\freq, ~b1);

// set the bus to different values:

~b1.set(100);

~b1.xline(800, 5);

~s3 = { Out.kr(~b1, MouseX.kr(300, 900, 1)) }; // add some mouse control on the fly

~s3.free; // remove it again.

// finish:

~b1.free;

d.clear;

d.pop;