SplayZ

ATTENTION - SplayZ is deprecated because its geometry is wrong.

It is only kept for backwards compatibility - please adapt your patches to SplayAz!

See SplayAz help file for the comparison in behavior.

*ar(numChans,inArray, spread,level, width, center, orientation, levelComp)

*arFill(numChans, n, function, spread,level, width, center, orientation, levelComp)

SplayZ spreads an array of channels across a ring of channels.

Optional spread and center controls, and levelComp(ensation) (equal power).

numChans and orientation are as in PanAz.

See also: PanAz, SplayAz

(

x = { arg spread=1, level=0.2, width=2, center=0.0;

SplayZ.ar(

4,

SinOsc.ar( { |i| LFNoise2.kr( rrand(10, 20), 200, i + 3 * 100) } ! 10),

spread,

level,

width,

center

);

}.scope;

)

x.set(\spread, 1, \center, 0); // full n chans

x.set(\spread, 0.5, \center, -0.25); // less wide

x.set(\spread, 0, \center, 0); // mono center (depends on orientation, see PanAz)

x.set(\spread, 0, \center, -0.25); //

x.set(\spread, 0.0, \center, 0.5); // mono, but rotate 1 toward the higher channels

x.set(\spread, 0.5, \center, 0.5); // spread over the higher channels

x.set(\spread, 0, \center, -0.25); // all first

x.set(\spread, 1, \center, 0); // full n chans

x.free;

// the same example written with arFill:

(

x = { arg spread=1, level=0.5, width=2, center=0.0;

SplayZ.arFill(

4,

10,

{ |i| SinOsc.ar( LFNoise2.kr( rrand(10, 20), 200, i + 3 * 100) ) },

spread,

level,

width,

center

);

}.scope;

)

// or with mouse control

(

x = { var src;

src = SinOsc.ar( { |i| LFNoise2.kr( rrand(10, 20), 200, i * 100 + 400) } ! 10);

SplayZ.ar(4, src, MouseY.kr(1, 0), 0.2, center: MouseX.kr(-1, 1));

}.scope;

)