SUMO - Simulation of Urban MObility
GUIGlObject_AbstractAdd.cpp
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00001 /****************************************************************************/
00009 // Base class for additional objects (detectors etc.)
00010 /****************************************************************************/
00011 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00012 // Copyright (C) 2001-2012 DLR (http://www.dlr.de/) and contributors
00013 /****************************************************************************/
00014 //
00015 //   This file is part of SUMO.
00016 //   SUMO is free software: you can redistribute it and/or modify
00017 //   it under the terms of the GNU General Public License as published by
00018 //   the Free Software Foundation, either version 3 of the License, or
00019 //   (at your option) any later version.
00020 //
00021 /****************************************************************************/
00022 
00023 
00024 // ===========================================================================
00025 // included modules
00026 // ===========================================================================
00027 #ifdef _MSC_VER
00028 #include <windows_config.h>
00029 #else
00030 #include <config.h>
00031 #endif
00032 
00033 #include "GUIGlObject_AbstractAdd.h"
00034 #include <cassert>
00035 #include <iostream>
00036 #include <utils/gui/div/GLHelper.h>
00037 #include <foreign/polyfonts/polyfonts.h>
00038 
00039 #ifdef CHECK_MEMORY_LEAKS
00040 #include <foreign/nvwa/debug_new.h>
00041 #endif // CHECK_MEMORY_LEAKS
00042 
00043 
00044 // ===========================================================================
00045 // static member definitions
00046 // ===========================================================================
00047 std::map<std::string, GUIGlObject_AbstractAdd*> GUIGlObject_AbstractAdd::myObjects;
00048 std::vector<GUIGlObject_AbstractAdd*> GUIGlObject_AbstractAdd::myObjectList;
00049 
00050 
00051 // ===========================================================================
00052 // method definitions
00053 // ===========================================================================
00054 GUIGlObject_AbstractAdd::GUIGlObject_AbstractAdd(const std::string& prefix, GUIGlObjectType type, const std::string& id) :
00055     GUIGlObject(prefix, type, id) {
00056     myObjects[getFullName()] = this;
00057     myObjectList.push_back(this);
00058 }
00059 
00060 
00061 GUIGlObject_AbstractAdd::~GUIGlObject_AbstractAdd() {}
00062 
00063 
00064 void
00065 GUIGlObject_AbstractAdd::clearDictionary() {
00066     std::map<std::string, GUIGlObject_AbstractAdd*>::iterator i;
00067     for (i = myObjects.begin(); i != myObjects.end(); i++) {
00069     }
00070     myObjects.clear();
00071     myObjectList.clear();
00072 }
00073 
00074 
00075 GUIGlObject_AbstractAdd*
00076 GUIGlObject_AbstractAdd::get(const std::string& name) {
00077     std::map<std::string, GUIGlObject_AbstractAdd*>::iterator i = myObjects.find(name);
00078     if (i == myObjects.end()) {
00079         return 0;
00080     }
00081     return (*i).second;
00082 }
00083 
00084 
00085 const std::vector<GUIGlObject_AbstractAdd*> &
00086 GUIGlObject_AbstractAdd::getObjectList() {
00087     return myObjectList;
00088 }
00089 
00090 
00091 std::vector<GUIGlID>
00092 GUIGlObject_AbstractAdd::getIDList() {
00093     std::vector<GUIGlID> ret;
00094     for (std::vector<GUIGlObject_AbstractAdd*>::iterator i = myObjectList.begin(); i != myObjectList.end(); ++i) {
00095         ret.push_back((*i)->getGlID());
00096     }
00097     return ret;
00098 }
00099 
00100 /****************************************************************************/
00101 
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