SUMO - Simulation of Urban MObility
GUIInternalLane.cpp
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00001 /****************************************************************************/
00009 // Lane within junctions, derived from the normal lane
00010 /****************************************************************************/
00011 // SUMO, Simulation of Urban MObility; see http://sumo.sourceforge.net/
00012 // Copyright (C) 2001-2012 DLR (http://www.dlr.de/) and contributors
00013 /****************************************************************************/
00014 //
00015 //   This file is part of SUMO.
00016 //   SUMO is free software: you can redistribute it and/or modify
00017 //   it under the terms of the GNU General Public License as published by
00018 //   the Free Software Foundation, either version 3 of the License, or
00019 //   (at your option) any later version.
00020 //
00021 /****************************************************************************/
00022 
00023 
00024 // ===========================================================================
00025 // included modules
00026 // ===========================================================================
00027 #ifdef _MSC_VER
00028 #include <windows_config.h>
00029 #else
00030 #include <config.h>
00031 #endif
00032 
00033 #include <string>
00034 #include <utility>
00035 #include <utils/common/MsgHandler.h>
00036 #include <utils/geom/Position.h>
00037 #include <microsim/MSLane.h>
00038 #include <microsim/MSVehicleControl.h>
00039 #include <microsim/MSVehicleTransfer.h>
00040 #include <microsim/MSNet.h>
00041 #include "GUINet.h"
00042 #include "GUIVehicle.h"
00043 #include "GUILaneWrapper.h"
00044 #include "GUIInternalLane.h"
00045 
00046 #ifdef CHECK_MEMORY_LEAKS
00047 #include <foreign/nvwa/debug_new.h>
00048 #endif // CHECK_MEMORY_LEAKS
00049 
00050 
00051 // ===========================================================================
00052 // method definitions
00053 // ===========================================================================
00054 GUIInternalLane::GUIInternalLane(const std::string& id,
00055                                  SUMOReal maxSpeed, SUMOReal length,
00056                                  MSEdge* const edge, unsigned int numericalID,
00057                                  const PositionVector& shape, SUMOReal width,
00058                                  SVCPermissions permissions) :
00059     MSInternalLane(id, maxSpeed, length, edge, numericalID, shape, width, permissions) {}
00060 
00061 
00062 GUIInternalLane::~GUIInternalLane() {
00063     // just to quit cleanly on a failure
00064     if (myLock.locked()) {
00065         myLock.unlock();
00066     }
00067 }
00068 
00069 
00070 // ------ Vehicle insertion ------
00071 void
00072 GUIInternalLane::incorporateVehicle(MSVehicle* veh, SUMOReal pos, SUMOReal speed,
00073                                     const MSLane::VehCont::iterator& at,
00074                                     MSMoveReminder::Notification notification) {
00075     myLock.lock();
00076     try {
00077         MSInternalLane::incorporateVehicle(veh, pos, speed, at, notification);
00078         myLock.unlock();
00079     } catch (ProcessError&) {
00080         myLock.unlock();
00081         throw;
00082     }
00083 }
00084 
00085 
00086 // ------ Access to vehicles ------
00087 const MSLane::VehCont&
00088 GUIInternalLane::getVehiclesSecure() const {
00089     myLock.lock();
00090     return myVehicles;
00091 }
00092 
00093 
00094 void
00095 GUIInternalLane::releaseVehicles() const {
00096     myLock.unlock();
00097 }
00098 
00099 
00100 bool
00101 GUIInternalLane::moveCritical(SUMOTime t) {
00102     myLock.lock();
00103     try {
00104         bool ret = MSInternalLane::moveCritical(t);
00105         myLock.unlock();
00106         return ret;
00107     } catch (ProcessError&) {
00108         myLock.unlock();
00109         throw;
00110     }
00111 }
00112 
00113 
00114 bool
00115 GUIInternalLane::setCritical(SUMOTime t, std::vector<MSLane*> &into) {
00116     myLock.lock();
00117     try {
00118         bool ret = MSInternalLane::setCritical(t, into);
00119         myLock.unlock();
00120         return ret;
00121     } catch (ProcessError&) {
00122         myLock.unlock();
00123         throw;
00124     }
00125 }
00126 
00127 
00128 MSVehicle*
00129 GUIInternalLane::removeVehicle(MSVehicle* remVehicle) {
00130     myLock.lock();
00131     try {
00132         MSVehicle* ret = MSLane::removeVehicle(remVehicle);
00133         myLock.unlock();
00134         return ret;
00135     } catch (ProcessError&) {
00136         myLock.unlock();
00137         throw;
00138     }
00139 }
00140 
00141 
00142 void
00143 GUIInternalLane::swapAfterLaneChange(SUMOTime t) {
00144     myLock.lock();
00145     try {
00146         MSLane::swapAfterLaneChange(t);
00147         myLock.unlock();
00148     } catch (ProcessError&) {
00149         myLock.unlock();
00150         throw;
00151     }
00152 }
00153 
00154 
00155 bool
00156 GUIInternalLane::integrateNewVehicle(SUMOTime t) {
00157     myLock.lock();
00158     try {
00159         bool ret = MSLane::integrateNewVehicle(t);
00160         myLock.unlock();
00161         return ret;
00162     } catch (ProcessError&) {
00163         myLock.unlock();
00164         throw;
00165     }
00166 }
00167 
00168 
00169 GUILaneWrapper*
00170 GUIInternalLane::buildLaneWrapper(unsigned int index) {
00171     return new GUILaneWrapper(*this, myShape, index);
00172 }
00173 
00174 
00175 void
00176 GUIInternalLane::detectCollisions(SUMOTime timestep) {
00177     myLock.lock();
00178     try {
00179         MSLane::detectCollisions(timestep);
00180         myLock.unlock();
00181     } catch (ProcessError&) {
00182         myLock.unlock();
00183         throw;
00184     }
00185 }
00186 
00187 
00188 
00189 /****************************************************************************/
00190 
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