openscenegraph
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ShadowedTexture provides an implementation of shadow textures.
typedef std::vector< osg::ref_ptr<osg::Shader> > osgShadow::ShadowMap::ShaderList |
typedef std::vector< osg::ref_ptr<osg::Uniform> > osgShadow::ShadowMap::UniformList |
osgShadow::ShadowMap::ShadowMap | ( | const ShadowMap & | es, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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virtual osgShadow::ShadowMap::~ShadowMap | ( | void | ) | [inline, protected, virtual] |
void osgShadow::ShadowMap::addShader | ( | osg::Shader * | shader | ) | [inline] |
Add a shader to internal list, will be used instead of the default ones
virtual void osgShadow::ShadowMap::cleanSceneGraph | ( | ) | [virtual] |
Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented from osgShadow::ShadowTechnique.
void osgShadow::ShadowMap::clearShaderList | ( | ) | [inline] |
Reset internal shader list
virtual void osgShadow::ShadowMap::createShaders | ( | ) | [protected, virtual] |
Reimplemented in osgShadow::SoftShadowMap.
virtual void osgShadow::ShadowMap::createUniforms | ( | ) | [protected, virtual] |
Create the managed Uniforms
Reimplemented in osgShadow::SoftShadowMap.
virtual void osgShadow::ShadowMap::cull | ( | osgUtil::CullVisitor & | cv | ) | [virtual] |
run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented from osgShadow::ShadowTechnique.
const osg::Vec2& osgShadow::ShadowMap::getAmbientBias | ( | ) | const [inline] |
Get the values that are used for the ambient bias in the shader.
const osg::Vec2& osgShadow::ShadowMap::getPolygonOffset | ( | ) | const [inline] |
get the used polygon offset
const osg::Vec2s& osgShadow::ShadowMap::getTextureSize | ( | ) | const [inline] |
Get the values that are used for the ambient bias in the shader.
unsigned int osgShadow::ShadowMap::getTextureUnit | ( | ) | const [inline] |
Get the texture unit that the shadow texture will be applied on.
virtual void osgShadow::ShadowMap::init | ( | ) | [virtual] |
initialize the ShadowedScene and local cached data structures.
Reimplemented from osgShadow::ShadowTechnique.
osgShadow::ShadowMap::META_Object | ( | osgShadow | , |
ShadowMap | |||
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void osgShadow::ShadowMap::setAmbientBias | ( | const osg::Vec2 & | ambientBias | ) |
Set the values for the ambient bias the shader will use.
void osgShadow::ShadowMap::setLight | ( | osg::Light * | light | ) |
Set the Light that will cast shadows
void osgShadow::ShadowMap::setLight | ( | osg::LightSource * | ls | ) |
void osgShadow::ShadowMap::setPolygonOffset | ( | const osg::Vec2 & | polyOffset | ) |
set the polygon offset used initially
void osgShadow::ShadowMap::setTextureSize | ( | const osg::Vec2s & | textureSize | ) |
set the size in pixels x / y for the shadow texture.
void osgShadow::ShadowMap::setTextureUnit | ( | unsigned int | unit | ) |
Set the texture unit that the shadow texture will be applied on.
virtual void osgShadow::ShadowMap::update | ( | osg::NodeVisitor & | nv | ) | [virtual] |
run the update traversal of the ShadowedScene and update any loca chached data structures.
Reimplemented from osgShadow::ShadowTechnique.
osg::Vec2 osgShadow::ShadowMap::_ambientBias [protected] |
unsigned int osgShadow::ShadowMap::_baseTextureUnit [protected] |
osg::ref_ptr<osg::Camera> osgShadow::ShadowMap::_camera [protected] |
osg::ref_ptr<osg::Light> osgShadow::ShadowMap::_light [protected] |
osg::ref_ptr<osg::LightSource> osgShadow::ShadowMap::_ls [protected] |
osg::Vec2 osgShadow::ShadowMap::_polyOffset [protected] |
osg::ref_ptr<osg::Program> osgShadow::ShadowMap::_program [protected] |
ShaderList osgShadow::ShadowMap::_shaderList [protected] |
unsigned int osgShadow::ShadowMap::_shadowTextureUnit [protected] |
osg::ref_ptr<osg::StateSet> osgShadow::ShadowMap::_stateset [protected] |
osg::ref_ptr<osg::TexGen> osgShadow::ShadowMap::_texgen [protected] |
osg::ref_ptr<osg::Texture2D> osgShadow::ShadowMap::_texture [protected] |
osg::Vec2s osgShadow::ShadowMap::_textureSize [protected] |
UniformList osgShadow::ShadowMap::_uniformList [protected] |