openscenegraph
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typedef std::vector<GlyphRenderInfo> osgText::Text3D::LineRenderInfo [protected] |
typedef std::vector<LineRenderInfo> osgText::Text3D::TextRenderInfo [protected] |
Reder mode used to render the Text. PER_FACE : render all front face with the default StateSet all wall face with the wall StateSet all back face with the back StateSet (back face of the character, no the OpenGL back face)
PER_GLYPH : render all Charactere with the default StateSet
osgText::Text3D::Text3D | ( | const Text3D & | text, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
||
) |
virtual osgText::Text3D::~Text3D | ( | ) | [inline, protected, virtual] |
virtual void osgText::Text3D::accept | ( | osg::Drawable::ConstAttributeFunctor & | af | ) | const [virtual] |
accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.
Reimplemented from osg::Drawable.
virtual void osgText::Text3D::accept | ( | osg::PrimitiveFunctor & | pf | ) | const [virtual] |
accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.
Reimplemented from osg::Drawable.
virtual osg::BoundingBox osgText::Text3D::computeBound | ( | ) | const [virtual] |
Compute the bounding box around Drawables's geometry.
Reimplemented from osgText::TextBase.
void osgText::Text3D::computeGlyphRepresentation | ( | ) | [protected, virtual] |
Implements osgText::TextBase.
String::iterator osgText::Text3D::computeLastCharacterOnLine | ( | osg::Vec2 & | cursor, |
String::iterator | first, | ||
String::iterator | last | ||
) | [protected] |
Reimplemented from osgText::TextBase.
void osgText::Text3D::computePositions | ( | unsigned int | contextID | ) | const [protected, virtual] |
Implements osgText::TextBase.
virtual void osgText::Text3D::drawImplementation | ( | osg::RenderInfo & | renderInfo | ) | const [virtual] |
Draw the text.
Implements osg::Drawable.
osg::StateSet* osgText::Text3D::getBackStateSet | ( | ) | [inline] |
Get the back StateSet
osg::StateSet* osgText::Text3D::getBackStateSet | ( | ) | const [inline] |
Get the back StateSet
osg::StateSet* osgText::Text3D::getOrCreateBackStateSet | ( | ) | [inline] |
Get or create the back StateSet
osg::StateSet* osgText::Text3D::getOrCreateWallStateSet | ( | ) | [inline] |
Get or create the wall StateSet
RenderMode osgText::Text3D::getRenderMode | ( | ) | const [inline] |
Get the render mode used to render the text.
osg::StateSet* osgText::Text3D::getWallStateSet | ( | ) | [inline] |
Get the wall StateSet
const osg::StateSet* osgText::Text3D::getWallStateSet | ( | ) | const [inline] |
Get the wall StateSet
osgText::Text3D::META_Object | ( | osgText | , |
Text3D | |||
) | const |
Get the Charactere Depth of text.
virtual void osgText::Text3D::releaseGLObjects | ( | osg::State * | state = 0 | ) | const [virtual] |
If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objexts for all graphics contexts.
Reimplemented from osgText::TextBase.
void osgText::Text3D::renderPerFace | ( | osg::State & | state | ) | const [protected] |
void osgText::Text3D::renderPerGlyph | ( | osg::State & | state | ) | const [protected] |
virtual void osgText::Text3D::resizeGLObjectBuffers | ( | unsigned int | maxSize | ) | [virtual] |
Resize any per context GLObject buffers to specified size.
Reimplemented from osgText::TextBase.
void osgText::Text3D::setBackStateSet | ( | osg::StateSet * | backStateSet | ) | [inline] |
Set the back StateSet
void osgText::Text3D::setCharacterDepth | ( | float | characterDepth | ) |
Set the Charactere Depth of text.
void osgText::Text3D::setRenderMode | ( | RenderMode | renderMode | ) | [inline] |
Set the render mode used to render the text.
virtual void osgText::Text3D::setThreadSafeRefUnref | ( | bool | threadSafe | ) | [virtual] |
Set whether to use a mutex to ensure ref() and unref() are thread safe.
Reimplemented from osgText::TextBase.
void osgText::Text3D::setWallStateSet | ( | osg::StateSet * | wallStateSet | ) | [inline] |
Set the wall StateSet
virtual bool osgText::Text3D::supports | ( | const osg::Drawable::AttributeFunctor & | ) | const [inline, virtual] |
return false, osgText::Text does not support accept(AttributeFunctor&).
Reimplemented from osg::Drawable.
virtual bool osgText::Text3D::supports | ( | const osg::Drawable::ConstAttributeFunctor & | ) | const [inline, virtual] |
return true, osgText::Text does support accept(ConstAttributeFunctor&).
Reimplemented from osg::Drawable.
virtual bool osgText::Text3D::supports | ( | const osg::PrimitiveFunctor & | ) | const [inline, virtual] |
return true, osgText::Text does support accept(PrimitiveFunctor&) .
Reimplemented from osg::Drawable.
friend class Font [friend] |
osg::ref_ptr<osg::StateSet> osgText::Text3D::_backStateSet [protected] |
RenderMode osgText::Text3D::_renderMode [protected] |
TextRenderInfo osgText::Text3D::_textRenderInfo [protected] |
osg::ref_ptr<osg::StateSet> osgText::Text3D::_wallStateSet [protected] |