openscenegraph
Public Member Functions | Protected Member Functions | Protected Attributes
osgParticle::AngularDampingOperator Class Reference
Inheritance diagram for osgParticle::AngularDampingOperator:
osgParticle::Operator osg::Object osg::Referenced

List of all members.

Public Member Functions

 AngularDampingOperator ()
 AngularDampingOperator (const AngularDampingOperator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, AngularDampingOperator)
void setDamping (float x, float y, float z)
 Set the damping factors.
void setDamping (const osg::Vec3 &damping)
void setDamping (float x)
 Set the damping factors to one value.
void getDamping (float &x, float &y, float &z) const
 Get the damping factors.
const osg::Vec3getDamping () const
void setCutoff (float low, float high)
 Set the velocity cutoff factors.
void setCutoffLow (float low)
void setCutoffHigh (float low)
void getCutoff (float &low, float &high) const
 Get the velocity cutoff factors.
float getCutoffLow () const
float getCutoffHigh () const
void operate (Particle *P, double dt)
 Apply the acceleration to a particle. Do not call this method manually.

Protected Member Functions

virtual ~AngularDampingOperator ()
AngularDampingOperatoroperator= (const AngularDampingOperator &)

Protected Attributes

osg::Vec3 _damping
float _cutoffLow
float _cutoffHigh

Detailed Description

A angular damping operator applies damping constant to particle's angular velocity. Refer to David McAllister's Particle System API (http://www.particlesystems.org)


Constructor & Destructor Documentation

virtual osgParticle::AngularDampingOperator::~AngularDampingOperator ( ) [inline, protected, virtual]

Member Function Documentation

void osgParticle::AngularDampingOperator::getCutoff ( float &  low,
float &  high 
) const [inline]

Get the velocity cutoff factors.

References _cutoffHigh, and _cutoffLow.

References _cutoffHigh.

References _cutoffLow.

void osgParticle::AngularDampingOperator::getDamping ( float &  x,
float &  y,
float &  z 
) const [inline]

Get the damping factors.

References _damping, osg::Vec3f::x(), osg::Vec3f::y(), and osg::Vec3f::z().

References _damping.

void osgParticle::AngularDampingOperator::operate ( Particle P,
double  dt 
) [inline, virtual]
AngularDampingOperator& osgParticle::AngularDampingOperator::operator= ( const AngularDampingOperator ) [inline, protected]
void osgParticle::AngularDampingOperator::setCutoff ( float  low,
float  high 
) [inline]

Set the velocity cutoff factors.

References _cutoffHigh, and _cutoffLow.

References _cutoffHigh.

References _cutoffLow.

void osgParticle::AngularDampingOperator::setDamping ( float  x,
float  y,
float  z 
) [inline]

Set the damping factors.

References _damping, and osg::Vec3f::set().

void osgParticle::AngularDampingOperator::setDamping ( const osg::Vec3 damping) [inline]

References _damping.

Set the damping factors to one value.

References _damping, and osg::Vec3f::set().


Member Data Documentation

Referenced by getDamping(), operate(), and setDamping().


The documentation for this class was generated from the following file: