00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __GLESDepthBuffer_H__ 00029 #define __GLESDepthBuffer_H__ 00030 00031 #include "OgreGLESPrerequisites.h" 00032 #include "OgreGLESHardwarePixelBuffer.h" 00033 #include "OgreGLESRenderSystem.h" 00034 #include "OgreDepthBuffer.h" 00035 00036 namespace Ogre 00037 { 00049 class GLESDepthBuffer : public DepthBuffer 00050 { 00051 public: 00052 GLESDepthBuffer( uint16 poolId, GLESRenderSystem *renderSystem, GLESContext *creatorContext, 00053 GLESRenderBuffer *depth, GLESRenderBuffer *stencil, 00054 uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, 00055 bool isManual ); 00056 ~GLESDepthBuffer(); 00057 00059 virtual bool isCompatible( RenderTarget *renderTarget ) const; 00060 00061 GLESContext* getGLContext() const { return mCreatorContext; } 00062 GLESRenderBuffer* getDepthBuffer() const { return mDepthBuffer; } 00063 GLESRenderBuffer* getStencilBuffer() const { return mStencilBuffer; } 00064 00065 protected: 00066 uint32 mMultiSampleQuality; 00067 GLESContext *mCreatorContext; 00068 GLESRenderBuffer *mDepthBuffer; 00069 GLESRenderBuffer *mStencilBuffer; 00070 GLESRenderSystem *mRenderSystem; 00071 }; 00072 } 00073 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50