00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D9RENDERSYSTEM_H__ 00029 #define __D3D9RENDERSYSTEM_H__ 00030 00031 #include "OgreD3D9Prerequisites.h" 00032 #include "OgreString.h" 00033 #include "OgreStringConverter.h" 00034 #include "OgreRenderSystem.h" 00035 #include "OgreRenderSystemCapabilities.h" 00036 #include "OgreD3D9Mappings.h" 00037 00038 namespace Ogre 00039 { 00040 #define MAX_LIGHTS 8 00041 00042 class D3D9DriverList; 00043 class D3D9Driver; 00044 class D3D9Device; 00045 class D3D9DeviceManager; 00046 class D3D9ResourceManager; 00047 00051 class _OgreD3D9Export D3D9RenderSystem : public RenderSystem 00052 { 00053 public: 00054 enum MultiheadUseType 00055 { 00056 mutAuto, 00057 mutYes, 00058 mutNo 00059 }; 00060 00061 private: 00063 IDirect3D9* mD3D; 00064 // Stored options 00065 ConfigOptionMap mOptions; 00066 size_t mFSAASamples; 00067 String mFSAAHint; 00068 00070 HINSTANCE mhInstance; 00071 00073 D3D9DriverList* mDriverList; 00075 D3D9Driver* mActiveD3DDriver; 00077 bool mUseNVPerfHUD; 00079 bool mPerStageConstantSupport; 00081 static D3D9RenderSystem* msD3D9RenderSystem; 00082 00084 struct sD3DTextureStageDesc 00085 { 00087 D3D9Mappings::eD3DTexType texType; 00089 size_t coordIndex; 00091 TexCoordCalcMethod autoTexCoordType; 00093 const Frustum *frustum; 00095 IDirect3DBaseTexture9 *pTex; 00097 IDirect3DBaseTexture9 *pVertexTex; 00098 } mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS]; 00099 00100 // Array of up to 8 lights, indexed as per API 00101 // Note that a null value indicates a free slot 00102 Light* mLights[MAX_LIGHTS]; 00103 D3D9DriverList* getDirect3DDrivers(); 00104 void refreshD3DSettings(); 00105 void refreshFSAAOptions(); 00106 00107 void setD3D9Light( size_t index, Light* light ); 00108 00109 // state management methods, very primitive !!! 00110 HRESULT __SetRenderState(D3DRENDERSTATETYPE state, DWORD value); 00111 HRESULT __SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value); 00112 HRESULT __SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value); 00113 00114 HRESULT __SetFloatRenderState(D3DRENDERSTATETYPE state, Real value) 00115 { 00116 #if OGRE_DOUBLE_PRECISION == 1 00117 float temp = static_cast<float>(value); 00118 return __SetRenderState(state, *((LPDWORD)(&temp))); 00119 #else 00120 return __SetRenderState(state, *((LPDWORD)(&value))); 00121 #endif 00122 } 00123 00125 DWORD _getCurrentAnisotropy(size_t unit); 00127 bool _checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen); 00128 00129 D3D9HardwareBufferManager* mHardwareBufferManager; 00130 D3D9GpuProgramManager* mGpuProgramManager; 00131 D3D9HLSLProgramFactory* mHLSLProgramFactory; 00132 D3D9ResourceManager* mResourceManager; 00133 D3D9DeviceManager* mDeviceManager; 00134 00135 size_t mLastVertexSourceCount; 00136 00137 00139 virtual RenderSystemCapabilities* createRenderSystemCapabilities() const; 00140 RenderSystemCapabilities* updateRenderSystemCapabilities(D3D9RenderWindow* renderWindow); 00141 00143 virtual void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities* caps, RenderTarget* primary); 00144 00145 00146 void convertVertexShaderCaps(RenderSystemCapabilities* rsc) const; 00147 void convertPixelShaderCaps(RenderSystemCapabilities* rsc) const; 00148 bool checkVertexTextureFormats(D3D9RenderWindow* renderWindow) const; 00149 00150 HashMap<IDirect3DDevice9*, unsigned short> mCurrentLights; 00152 Matrix4 mViewMatrix; 00153 00154 D3DXMATRIX mDxViewMat, mDxProjMat, mDxWorldMat; 00155 00156 typedef vector<D3D9RenderWindow*>::type D3D9RenderWindowList; 00157 // List of additional windows after the first (swap chains) 00158 D3D9RenderWindowList mRenderWindows; 00159 00162 typedef HashMap<unsigned int, D3DFORMAT> DepthStencilHash; 00163 DepthStencilHash mDepthStencilHash; 00164 00165 MultiheadUseType mMultiheadUse; 00166 00167 protected: 00168 void setClipPlanesImpl(const PlaneList& clipPlanes); 00169 public: 00170 // constructor 00171 D3D9RenderSystem( HINSTANCE hInstance ); 00172 // destructor 00173 ~D3D9RenderSystem(); 00174 00175 virtual void initConfigOptions(); 00176 00177 // Overridden RenderSystem functions 00178 ConfigOptionMap& getConfigOptions(); 00179 String validateConfigOptions(); 00180 RenderWindow* _initialise( bool autoCreateWindow, const String& windowTitle = "OGRE Render Window" ); 00182 RenderWindow* _createRenderWindow(const String &name, unsigned int width, unsigned int height, 00183 bool fullScreen, const NameValuePairList *miscParams = 0); 00184 00186 bool _createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions, 00187 RenderWindowList& createdWindows); 00188 00190 DepthBuffer* _createDepthBufferFor( RenderTarget *renderTarget ); 00191 00197 DepthBuffer* _addManualDepthBuffer( IDirect3DDevice9* depthSurfaceDevice, IDirect3DSurface9 *surf ); 00198 00208 using RenderSystem::_cleanupDepthBuffers; 00209 void _cleanupDepthBuffers( IDirect3DDevice9 *creator ); 00210 00218 void _cleanupDepthBuffers( IDirect3DSurface9 *manualSurface ); 00219 00223 void _setRenderTarget(RenderTarget *target); 00224 00226 virtual MultiRenderTarget * createMultiRenderTarget(const String & name); 00227 00228 String getErrorDescription( long errorNumber ) const; 00229 const String& getName() const; 00230 // Low-level overridden members 00231 void setConfigOption( const String &name, const String &value ); 00232 void reinitialise(); 00233 void shutdown(); 00234 void setAmbientLight( float r, float g, float b ); 00235 void setShadingType( ShadeOptions so ); 00236 void setLightingEnabled( bool enabled ); 00237 void destroyRenderTarget(const String& name); 00238 VertexElementType getColourVertexElementType() const; 00239 void setStencilCheckEnabled(bool enabled); 00240 void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS, 00241 uint32 refValue = 0, uint32 mask = 0xFFFFFFFF, 00242 StencilOperation stencilFailOp = SOP_KEEP, 00243 StencilOperation depthFailOp = SOP_KEEP, 00244 StencilOperation passOp = SOP_KEEP, 00245 bool twoSidedOperation = false); 00246 void setNormaliseNormals(bool normalise); 00247 00248 // Low-level overridden members, mainly for internal use 00249 void _useLights(const LightList& lights, unsigned short limit); 00250 void _setWorldMatrix( const Matrix4 &m ); 00251 void _setViewMatrix( const Matrix4 &m ); 00252 void _setProjectionMatrix( const Matrix4 &m ); 00253 void _setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking ); 00254 void _setPointSpritesEnabled(bool enabled); 00255 void _setPointParameters(Real size, bool attenuationEnabled, 00256 Real constant, Real linear, Real quadratic, Real minSize, Real maxSize); 00257 void _setTexture(size_t unit, bool enabled, const TexturePtr &texPtr); 00258 void _setVertexTexture(size_t unit, const TexturePtr& tex); 00259 void _disableTextureUnit(size_t texUnit); 00260 void _setTextureCoordSet( size_t unit, size_t index ); 00261 void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, 00262 const Frustum* frustum = 0); 00263 void _setTextureBlendMode( size_t unit, const LayerBlendModeEx& bm ); 00264 void _setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode& uvw); 00265 void _setTextureBorderColour(size_t stage, const ColourValue& colour); 00266 void _setTextureMipmapBias(size_t unit, float bias); 00267 void _setTextureMatrix( size_t unit, const Matrix4 &xform ); 00268 void _setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op ); 00269 void _setSeparateSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp ); 00270 void _setAlphaRejectSettings( CompareFunction func, unsigned char value, bool alphaToCoverage ); 00271 void _setViewport( Viewport *vp ); 00272 void _beginFrame(); 00273 virtual RenderSystemContext* _pauseFrame(void); 00274 virtual void _resumeFrame(RenderSystemContext* context); 00275 void _endFrame(); 00276 void _setCullingMode( CullingMode mode ); 00277 void _setDepthBufferParams( bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL ); 00278 void _setDepthBufferCheckEnabled( bool enabled = true ); 00279 void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha); 00280 void _setDepthBufferWriteEnabled(bool enabled = true); 00281 void _setDepthBufferFunction( CompareFunction func = CMPF_LESS_EQUAL ); 00282 void _setDepthBias(float constantBias, float slopeScaleBias); 00283 void _setFog( FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00284 void _convertProjectionMatrix(const Matrix4& matrix, 00285 Matrix4& dest, bool forGpuProgram = false); 00286 void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 00287 Matrix4& dest, bool forGpuProgram = false); 00288 void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, 00289 Real farPlane, Matrix4& dest, bool forGpuProgram = false); 00290 void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 00291 Matrix4& dest, bool forGpuProgram = false); 00292 void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane, 00293 bool forGpuProgram); 00294 void _setPolygonMode(PolygonMode level); 00295 void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter); 00296 void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy); 00297 void setVertexDeclaration(VertexDeclaration* decl); 00298 void setVertexDeclaration(VertexDeclaration* decl, bool useGlobalInstancingVertexBufferIsAvailable); 00299 void setVertexBufferBinding(VertexBufferBinding* binding); 00300 void setVertexBufferBinding(VertexBufferBinding* binding, size_t numberOfInstances, bool useGlobalInstancingVertexBufferIsAvailable, bool indexesUsed); 00301 void _render(const RenderOperation& op); 00305 void bindGpuProgram(GpuProgram* prg); 00309 void unbindGpuProgram(GpuProgramType gptype); 00313 void bindGpuProgramParameters(GpuProgramType gptype, 00314 GpuProgramParametersSharedPtr params, uint16 variabilityMask); 00315 void bindGpuProgramPassIterationParameters(GpuProgramType gptype); 00316 00317 void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600); 00318 void clearFrameBuffer(unsigned int buffers, 00319 const ColourValue& colour = ColourValue::Black, 00320 Real depth = 1.0f, unsigned short stencil = 0); 00321 void setClipPlane (ushort index, Real A, Real B, Real C, Real D); 00322 void enableClipPlane (ushort index, bool enable); 00323 HardwareOcclusionQuery* createHardwareOcclusionQuery(); 00324 Real getHorizontalTexelOffset(); 00325 Real getVerticalTexelOffset(); 00326 Real getMinimumDepthInputValue(); 00327 Real getMaximumDepthInputValue(); 00328 void registerThread(); 00329 void unregisterThread(); 00330 void preExtraThreadsStarted(); 00331 void postExtraThreadsStarted(); 00332 00333 static D3D9ResourceManager* getResourceManager(); 00334 static D3D9DeviceManager* getDeviceManager(); 00335 static IDirect3D9* getDirect3D9(); 00336 static UINT getResourceCreationDeviceCount(); 00337 static IDirect3DDevice9* getResourceCreationDevice(UINT index); 00338 static IDirect3DDevice9* getActiveD3D9Device(); 00339 00343 D3DFORMAT _getDepthStencilFormatFor(D3DFORMAT fmt); 00344 00348 bool _checkTextureFilteringSupported(TextureType ttype, PixelFormat format, int usage); 00349 00351 void determineFSAASettings(IDirect3DDevice9* d3d9Device, size_t fsaa, const String& fsaaHint, D3DFORMAT d3dPixelFormat, 00352 bool fullScreen, D3DMULTISAMPLE_TYPE *outMultisampleType, DWORD *outMultisampleQuality); 00353 00355 unsigned int getDisplayMonitorCount() const; 00356 00358 void fireDeviceEvent( D3D9Device* device, const String & name ); 00359 00361 MultiheadUseType getMultiheadUse() const { return mMultiheadUse; } 00362 protected: 00364 DWORD getSamplerId(size_t unit); 00365 00367 void notifyOnDeviceLost(D3D9Device* device); 00368 00370 void notifyOnDeviceReset(D3D9Device* device); 00371 00372 private: 00373 friend class D3D9Device; 00374 friend class D3D9DeviceManager; 00375 }; 00376 } 00377 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:49