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irr::scene::IBoneSceneNode Class Reference

Interface for bones used for skeletal animation. More...

#include <IBoneSceneNode.h>

Inheritance diagram for irr::scene::IBoneSceneNode:
irr::scene::ISceneNode irr::io::IAttributeExchangingObject irr::IReferenceCounted

List of all members.

Public Member Functions

virtual E_BONE_ANIMATION_MODE getAnimationMode () const =0
 Gets the current animation mode of the bone.
virtual u32 getBoneIndex () const =0
 Get the index of the bone.
virtual const c8getBoneName () const
 Get the name of the bone.
virtual const core::aabbox3d
< f32 > & 
getBoundingBox () const =0
 Get the axis aligned bounding box of this node.
virtual E_BONE_SKINNING_SPACE getSkinningSpace () const =0
 How the relative transformation of the bone is used.
 IBoneSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1)
virtual void OnAnimate (u32 timeMs)=0
 Returns the relative transformation of the scene node.
virtual void render ()
 The render method.
virtual bool setAnimationMode (E_BONE_ANIMATION_MODE mode)=0
 Sets the animation mode of the bone.
virtual void setSkinningSpace (E_BONE_SKINNING_SPACE space)=0
 How the relative transformation of the bone is used.
virtual void updateAbsolutePositionOfAllChildren ()=0
 Updates the absolute position based on the relative and the parents position.

Public Attributes

s32 positionHint
s32 rotationHint
s32 scaleHint

Detailed Description

Interface for bones used for skeletal animation.

Used with ISkinnedMesh and IAnimatedMeshSceneNode.

Definition at line 55 of file IBoneSceneNode.h.


Constructor & Destructor Documentation

irr::scene::IBoneSceneNode::IBoneSceneNode ( ISceneNode parent,
ISceneManager mgr,
s32  id = -1 
) [inline]

Definition at line 59 of file IBoneSceneNode.h.


Member Function Documentation

Gets the current animation mode of the bone.

virtual u32 irr::scene::IBoneSceneNode::getBoneIndex ( ) const [pure virtual]

Get the index of the bone.

virtual const c8* irr::scene::IBoneSceneNode::getBoneName ( ) const [inline, virtual]

Get the name of the bone.

Deprecated:
Use getName instead.

Definition at line 64 of file IBoneSceneNode.h.

References irr::scene::ISceneNode::getName().

virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox ( ) const [pure virtual]

Get the axis aligned bounding box of this node.

Implements irr::scene::ISceneNode.

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::OnAnimate ( u32  timeMs) [pure virtual]

Returns the relative transformation of the scene node.

The animation method.

Reimplemented from irr::scene::ISceneNode.

virtual void irr::scene::IBoneSceneNode::render ( ) [inline, virtual]

The render method.

Does nothing as bones are not visible.

Implements irr::scene::ISceneNode.

Definition at line 87 of file IBoneSceneNode.h.

Sets the animation mode of the bone.

Returns:
True if successful. (Unused)

How the relative transformation of the bone is used.

Updates the absolute position based on the relative and the parents position.


Member Data Documentation

Definition at line 98 of file IBoneSceneNode.h.

Definition at line 100 of file IBoneSceneNode.h.

Definition at line 99 of file IBoneSceneNode.h.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Thu May 31 2012 10:57:58 by Doxygen (1.7.6.1)