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irr::video::SMaterialLayer Class Reference

Struct for holding material parameters which exist per texture layer. More...

#include <SMaterialLayer.h>

List of all members.

Public Member Functions

core::matrix4getTextureMatrix ()
 Gets the texture transformation matrix.
const core::matrix4getTextureMatrix () const
 Gets the immutable texture transformation matrix.
bool operator!= (const SMaterialLayer &b) const
 Inequality operator.
SMaterialLayeroperator= (const SMaterialLayer &other)
 Assignment operator.
bool operator== (const SMaterialLayer &b) const
 Equality operator.
void setTextureMatrix (const core::matrix4 &mat)
 Sets the texture transformation matrix to mat.
 SMaterialLayer ()
 Default constructor.
 SMaterialLayer (const SMaterialLayer &other)
 Copy constructor.
 ~SMaterialLayer ()
 Destructor.

Public Attributes

u8 AnisotropicFilter
 Is anisotropic filtering enabled? Default: 0, disabled.
bool BilinearFilter:1
 Is bilinear filtering enabled? Default: true.
s8 LODBias
 Bias for the mipmap choosing decision.
ITextureTexture
 Texture.
u8 TextureWrapU:4
 Texture Clamp Mode.
u8 TextureWrapV:4
bool TrilinearFilter:1
 Is trilinear filtering enabled? Default: false.

Friends

class SMaterial

Detailed Description

Struct for holding material parameters which exist per texture layer.

Definition at line 48 of file SMaterialLayer.h.


Constructor & Destructor Documentation

Default constructor.

Definition at line 52 of file SMaterialLayer.h.

Copy constructor.

Parameters:
otherMaterial layer to copy from.

Definition at line 65 of file SMaterialLayer.h.


Member Function Documentation

Gets the texture transformation matrix.

Returns:
Texture matrix of this layer.

Definition at line 122 of file SMaterialLayer.h.

References irr::core::irrAllocator< T >::allocate(), irr::core::irrAllocator< T >::construct(), and irr::core::IdentityMatrix.

Referenced by irr::video::SMaterial::getTextureMatrix().

Gets the immutable texture transformation matrix.

Returns:
Texture matrix of this layer.

Definition at line 134 of file SMaterialLayer.h.

References irr::core::IdentityMatrix.

bool irr::video::SMaterialLayer::operator!= ( const SMaterialLayer b) const [inline]

Inequality operator.

Parameters:
bLayer to compare to.
Returns:
True if layers are different, else false.

Definition at line 158 of file SMaterialLayer.h.

References AnisotropicFilter, BilinearFilter, LODBias, Texture, TextureWrapU, TextureWrapV, and TrilinearFilter.

SMaterialLayer& irr::video::SMaterialLayer::operator= ( const SMaterialLayer other) [inline]
bool irr::video::SMaterialLayer::operator== ( const SMaterialLayer b) const [inline]

Equality operator.

Parameters:
bLayer to compare to.
Returns:
True if layers are equal, else false.

Definition at line 180 of file SMaterialLayer.h.

Sets the texture transformation matrix to mat.

Parameters:
matNew texture matrix for this layer.

Definition at line 144 of file SMaterialLayer.h.

References irr::core::irrAllocator< T >::allocate(), and irr::core::irrAllocator< T >::construct().

Referenced by irr::video::SMaterial::setTextureMatrix().


Friends And Related Function Documentation

friend class SMaterial [friend]

Definition at line 216 of file SMaterialLayer.h.


Member Data Documentation

Is anisotropic filtering enabled? Default: 0, disabled.

In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. The number gives the maximal anisotropy degree, and is often in the range 2-16. Value 1 is equivalent to 0, but should be avoided.

Definition at line 206 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().

Is bilinear filtering enabled? Default: true.

Definition at line 192 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().

Bias for the mipmap choosing decision.

This value can make the textures more or less blurry than with the default value of 0. The value (divided by 8.f) is added to the mipmap level chosen initially, and thus takes a smaller mipmap for a region if the value is positive.

Definition at line 213 of file SMaterialLayer.h.

Referenced by operator!=(), and operator=().

Texture Clamp Mode.

Values are tkane from E_TEXTURE_CLAMP.

Definition at line 188 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), operator=(), and irr::video::SMaterial::setFlag().

Is trilinear filtering enabled? Default: false.

If the trilinear filter flag is enabled, the bilinear filtering flag is ignored.

Definition at line 197 of file SMaterialLayer.h.

Referenced by irr::video::SOverrideMaterial::apply(), irr::video::SMaterial::getFlag(), operator!=(), and operator=().


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Thu May 31 2012 10:58:14 by Doxygen (1.7.6.1)