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SMaterialLayer.h File Reference
#include "matrix4.h"
#include "irrAllocator.h"

Go to the source code of this file.

Classes

class  irr::video::SMaterialLayer
 Struct for holding material parameters which exist per texture layer. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::video
 

The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.


Enumerations

enum  irr::video::E_TEXTURE_CLAMP {
  irr::video::ETC_REPEAT = 0, irr::video::ETC_CLAMP, irr::video::ETC_CLAMP_TO_EDGE, irr::video::ETC_CLAMP_TO_BORDER,
  irr::video::ETC_MIRROR, irr::video::ETC_MIRROR_CLAMP, irr::video::ETC_MIRROR_CLAMP_TO_EDGE, irr::video::ETC_MIRROR_CLAMP_TO_BORDER
}
 Texture coord clamp mode outside [0.0, 1.0]. More...

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Thu May 31 2012 10:57:41 by Doxygen (1.7.6.1)