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Holding Frames Buffers and Tag Infos. More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
SMD3Mesh () | |
virtual | ~SMD3Mesh () |
Public Attributes | |
core::array< SMD3MeshBuffer * > | Buffer |
SMD3Header | MD3Header |
core::stringc | Name |
SMD3QuaternionTagList | TagList |
Holding Frames Buffers and Tag Infos.
Definition at line 281 of file IAnimatedMeshMD3.h.
irr::scene::SMD3Mesh::SMD3Mesh | ( | ) | [inline] |
Definition at line 283 of file IAnimatedMeshMD3.h.
References MD3Header, and irr::scene::SMD3Header::numFrames.
virtual irr::scene::SMD3Mesh::~SMD3Mesh | ( | ) | [inline, virtual] |
Definition at line 288 of file IAnimatedMeshMD3.h.
References Buffer, irr::IReferenceCounted::drop(), and irr::core::array< T, TAlloc >::size().
Definition at line 295 of file IAnimatedMeshMD3.h.
Referenced by ~SMD3Mesh().
Definition at line 297 of file IAnimatedMeshMD3.h.
Referenced by SMD3Mesh().
Definition at line 294 of file IAnimatedMeshMD3.h.
Definition at line 296 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Thu May 31 2012 10:58:07 by Doxygen
(1.7.6.1) |