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Helper class for creating geometry on the fly. More...
#include <IGeometryCreator.h>
Public Member Functions | |
virtual IMesh * | createArrowMesh (const u32 tesselationCylinder=4, const u32 tesselationCone=8, const f32 height=1.f, const f32 cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0 |
Create an arrow mesh, composed of a cylinder and a cone. | |
virtual IMesh * | createConeMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop=video::SColor(0xffffffff), const video::SColor &colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0 |
Create a cone mesh. | |
virtual IMesh * | createCubeMesh (const core::vector3df &size=core::vector3df(5.f, 5.f, 5.f)) const =0 |
Creates a simple cube mesh. | |
virtual IMesh * | createCylinderMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &color=video::SColor(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0 |
Create a cylinder mesh. | |
virtual IMesh * | createHillPlaneMesh (const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, f32 hillHeight, const core::dimension2d< f32 > &countHills, const core::dimension2d< f32 > &textureRepeatCount) const =0 |
Create a pseudo-random mesh representing a hilly terrain. | |
IMesh * | createPlaneMesh (const core::dimension2d< f32 > &tileSize, const core::dimension2d< u32 > &tileCount, video::SMaterial *material, const core::dimension2d< f32 > &textureRepeatCount) const |
Create a simple rectangular textured plane mesh. | |
virtual IMesh * | createSphereMesh (f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16) const =0 |
Create a sphere mesh. | |
virtual IMesh * | createTerrainMesh (video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 maxHeight, video::IVideoDriver *driver, const core::dimension2d< u32 > &defaultVertexBlockSize, bool debugBorders=false) const =0 |
Create a terrain mesh from an image representing a heightfield. | |
virtual IMesh * | createVolumeLightMesh (const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0 |
Create a volume light mesh. |
Helper class for creating geometry on the fly.
You can get an instance of this class through ISceneManager::getGeometryCreator()
Definition at line 25 of file IGeometryCreator.h.
virtual IMesh* irr::scene::IGeometryCreator::createArrowMesh | ( | const u32 | tesselationCylinder = 4 , |
const u32 | tesselationCone = 8 , |
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const f32 | height = 1.f , |
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const f32 | cylinderHeight = 0.6f , |
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const f32 | widthCylinder = 0.05f , |
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const f32 | widthCone = 0.3f , |
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const video::SColor | colorCylinder = 0xFFFFFFFF , |
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const video::SColor | colorCone = 0xFFFFFFFF |
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) | const [pure virtual] |
Create an arrow mesh, composed of a cylinder and a cone.
tesselationCylinder | Number of quads composing the cylinder. |
tesselationCone | Number of triangles composing the cone's roof. |
height | Total height of the arrow |
cylinderHeight | Total height of the cylinder, should be lesser than total height |
widthCylinder | Diameter of the cylinder |
widthCone | Diameter of the cone's base, should be not smaller than the cylinder's diameter |
colorCylinder | color of the cylinder |
colorCone | color of the cone |
virtual IMesh* irr::scene::IGeometryCreator::createConeMesh | ( | f32 | radius, |
f32 | length, | ||
u32 | tesselation, | ||
const video::SColor & | colorTop = video::SColor(0xffffffff) , |
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const video::SColor & | colorBottom = video::SColor(0xffffffff) , |
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f32 | oblique = 0.f |
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) | const [pure virtual] |
Create a cone mesh.
radius | Radius of the cone. |
length | Length of the cone. |
tesselation | Number of quads around the circumference of the cone. |
colorTop | The color of the top of the cone. |
colorBottom | The color of the bottom of the cone. |
oblique | (to be documented) |
virtual IMesh* irr::scene::IGeometryCreator::createCubeMesh | ( | const core::vector3df & | size = core::vector3df(5.f, 5.f, 5.f) | ) | const [pure virtual] |
Creates a simple cube mesh.
size | Dimensions of the cube. |
virtual IMesh* irr::scene::IGeometryCreator::createCylinderMesh | ( | f32 | radius, |
f32 | length, | ||
u32 | tesselation, | ||
const video::SColor & | color = video::SColor(0xffffffff) , |
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bool | closeTop = true , |
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f32 | oblique = 0.f |
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) | const [pure virtual] |
Create a cylinder mesh.
radius | Radius of the cylinder. |
length | Length of the cylinder. |
tesselation | Number of quads around the circumference of the cylinder. |
color | The color of the cylinder. |
closeTop | If true, close the ends of the cylinder, otherwise leave them open. |
oblique | (to be documented) |
virtual IMesh* irr::scene::IGeometryCreator::createHillPlaneMesh | ( | const core::dimension2d< f32 > & | tileSize, |
const core::dimension2d< u32 > & | tileCount, | ||
video::SMaterial * | material, | ||
f32 | hillHeight, | ||
const core::dimension2d< f32 > & | countHills, | ||
const core::dimension2d< f32 > & | textureRepeatCount | ||
) | const [pure virtual] |
Create a pseudo-random mesh representing a hilly terrain.
tileSize | The size of each tile. |
tileCount | The number of tiles in each dimension. |
material | The material to apply to the mesh. |
hillHeight | The maximum height of the hills. |
countHills | The number of hills along each dimension. |
textureRepeatCount | The number of times to repeat the material texture along each dimension. |
Referenced by createPlaneMesh().
IMesh* irr::scene::IGeometryCreator::createPlaneMesh | ( | const core::dimension2d< f32 > & | tileSize, |
const core::dimension2d< u32 > & | tileCount, | ||
video::SMaterial * | material, | ||
const core::dimension2d< f32 > & | textureRepeatCount | ||
) | const [inline] |
Create a simple rectangular textured plane mesh.
tileSize | The size of each tile. |
tileCount | The number of tiles in each dimension. |
material | The material to apply to the mesh. |
textureRepeatCount | The number of times to repeat the material texture along each dimension. |
Definition at line 61 of file IGeometryCreator.h.
References createHillPlaneMesh().
virtual IMesh* irr::scene::IGeometryCreator::createSphereMesh | ( | f32 | radius = 5.f , |
u32 | polyCountX = 16 , |
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u32 | polyCountY = 16 |
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) | const [pure virtual] |
Create a sphere mesh.
radius | Radius of the sphere |
polyCountX | Number of quads used for the horizontal tiling |
polyCountY | Number of quads used for the vertical tiling |
virtual IMesh* irr::scene::IGeometryCreator::createTerrainMesh | ( | video::IImage * | texture, |
video::IImage * | heightmap, | ||
const core::dimension2d< f32 > & | stretchSize, | ||
f32 | maxHeight, | ||
video::IVideoDriver * | driver, | ||
const core::dimension2d< u32 > & | defaultVertexBlockSize, | ||
bool | debugBorders = false |
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) | const [pure virtual] |
Create a terrain mesh from an image representing a heightfield.
texture | The texture to apply to the terrain. |
heightmap | An image that will be interpreted as a heightmap. The brightness (average colour) of each pixel is interpreted as a height, with a 255 brightness pixel producing the maximum height. |
stretchSize | The size that each pixel will produce, i.e. a 512x512 heightmap and a stretchSize of (10.f, 20.f) will produce a mesh of size 5120.f x 10240.f |
maxHeight | The maximum height of the terrain. |
driver | The current video driver. |
defaultVertexBlockSize | (to be documented) |
debugBorders | (to be documented) |
virtual IMesh* irr::scene::IGeometryCreator::createVolumeLightMesh | ( | const u32 | subdivideU = 32 , |
const u32 | subdivideV = 32 , |
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const video::SColor | footColor = 0xffffffff , |
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const video::SColor | tailColor = 0xffffffff , |
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const f32 | lpDistance = 8.f , |
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const core::vector3df & | lightDim = core::vector3df(1.f, 1.2f, 1.f) |
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) | const [pure virtual] |
Create a volume light mesh.
subdivideU | Horizontal patch count. |
subdivideV | Vertical patch count. |
footColor | Color at the bottom of the light. |
tailColor | Color at the mid of the light. |
lpDistance | Virtual distance of the light point for normals. |
lightDim | Dimensions of the light. |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Thu May 31 2012 10:57:59 by Doxygen
(1.7.6.1) |