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Holding Frame Data for a Mesh. More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
core::array< s32 > | Indices |
SMD3MeshHeader | MeshHeader |
core::stringc | Shader |
core::array< SMD3TexCoord > | Tex |
core::array< SMD3Vertex > | Vertices |
Holding Frame Data for a Mesh.
Definition at line 152 of file IAnimatedMeshMD3.h.
Definition at line 157 of file IAnimatedMeshMD3.h.
Definition at line 154 of file IAnimatedMeshMD3.h.
Definition at line 156 of file IAnimatedMeshMD3.h.
Definition at line 159 of file IAnimatedMeshMD3.h.
Definition at line 158 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Thu May 31 2012 10:58:08 by Doxygen
(1.7.6.1) |