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SParticle.h File Reference
#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"

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Classes

struct  irr::scene::SParticle
 Struct for holding particle data. More...

Namespaces

namespace  irr
 

Everything in the Irrlicht Engine can be found in this namespace.


namespace  irr::scene
 

All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...



The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri May 25 2012 04:23:21 by Doxygen (1.7.6.1)