GRASS Programmer's Manual
6.4.2(2012)
|
00001 /* 00002 * Copyright (C) 2002 Roberto Micarelli 00003 * 00004 * This program is free software; you can redistribute it and/or modify 00005 * it under the terms of the GNU General Public License as published by 00006 * the Free Software Foundation; either version 2 of the License, or 00007 * (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00017 */ 00018 00019 /* 00020 * best view tabstop=4 00021 */ 00022 00023 #define _DGL_V2 1 00024 #undef _DGL_V1 00025 00026 /* 00027 * Define function names 00028 */ 00029 00030 #if defined(DGL_DEFINE_TREE_PROCS) || defined(DGL_DEFINE_FLAT_PROCS) 00031 /* sp-template */ 00032 #undef DGL_SP_DIJKSTRA_FUNC 00033 #undef DGL_SPAN_DEPTHFIRST_SPANNING_FUNC 00034 #undef DGL_SPAN_MINIMUM_SPANNING_FUNC 00035 #undef _DGL_OUTEDGESET 00036 #undef _DGL_INEDGESET 00037 #undef _DGL_EDGE_TAILNODE 00038 #undef _DGL_EDGE_HEADNODE 00039 #endif 00040 00041 /* 00042 * TREE version algorithms 00043 */ 00044 #if defined(DGL_DEFINE_TREE_PROCS) 00045 /* sp-template */ 00046 #define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V2_TREE 00047 /* span-template */ 00048 #define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V2_TREE 00049 #define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V2_TREE 00050 /* portable actions */ 00051 #define _DGL_OUTEDGESET(pg,pn) DGL_GET_NODE_OUTEDGESET_FUNC(pg,pn) 00052 #define _DGL_INEDGESET(pg,pn) DGL_GET_NODE_INEDGESET_FUNC(pg,pn) 00053 #define _DGL_EDGE_HEADNODE(pg,pl) DGL_GET_NODE_FUNC(pg, DGL_EDGE_HEADNODE_OFFSET(pl)) 00054 #define _DGL_EDGE_TAILNODE(pg,pl) DGL_GET_NODE_FUNC(pg, DGL_EDGE_TAILNODE_OFFSET(pl)) 00055 #endif 00056 00057 /* 00058 * FLAT version algorithms 00059 */ 00060 #if defined(DGL_DEFINE_FLAT_PROCS) 00061 /* sp-template */ 00062 #define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V2_FLAT 00063 /* span-template */ 00064 #define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V2_FLAT 00065 #define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V2_FLAT 00066 /* portable actions */ 00067 #define _DGL_OUTEDGESET(pg,pn) DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn)) 00068 #define _DGL_INEDGESET(pg,pn) ((dglInt32_t*)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + \ 00069 *(dglInt32_t*)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + 1) 00070 #define _DGL_EDGE_HEADNODE(pg,pl) DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_HEADNODE_OFFSET(pl)) 00071 #define _DGL_EDGE_TAILNODE(pg,pl) DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_TAILNODE_OFFSET(pl)) 00072 #endif 00073 00074 00075 00076 00077 #if !defined(DGL_DEFINE_TREE_PROCS) && !defined(DGL_DEFINE_FLAT_PROCS) 00078 00079 /* sp-template */ 00080 #define DGL_SP_CACHE_INITIALIZE_FUNC dgl_sp_cache_initialize_V2 00081 #define DGL_SP_CACHE_RELEASE_FUNC dgl_sp_cache_release_V2 00082 #define DGL_SP_CACHE_REPORT_FUNC dgl_sp_cache_report_V2 00083 #define DGL_SP_CACHE_DISTANCE_FUNC dgl_sp_cache_distance_V2 00084 00085 /* nodemgmt-template */ 00086 #define DGL_ADD_NODE_FUNC dgl_add_node_V2 00087 #define DGL_DEL_NODE_OUTEDGE_FUNC dgl_del_node_outedge_V2 00088 #define DGL_DEL_NODE_INEDGE_FUNC dgl_del_node_inedge_V2 00089 #define DGL_DEL_NODE_FUNC dgl_del_node_V2 00090 #define DGL_GET_NODE_FUNC dgl_get_node_V2 00091 #define DGL_GET_NODE_OUTEDGESET_FUNC dgl_getnode_outedgeset_V2 00092 #define DGL_GET_NODE_INEDGESET_FUNC dgl_getnode_inedgeset_V2 00093 00094 /* edgemgmt-template */ 00095 #define DGL_ADD_EDGE_FUNC dgl_add_edge_V2 00096 #define DGL_GET_EDGE_FUNC dgl_get_edge_V2 00097 #define DGL_DEL_EDGE_FUNC dgl_del_edge_V2 00098 00099 /* misc-template */ 00100 #define DGL_EDGE_T_INITIALIZE_FUNC dgl_edge_t_initialize_V2 00101 #define DGL_EDGE_T_RELEASE_FUNC dgl_edge_t_release_V2 00102 #define DGL_EDGE_T_FIRST_FUNC dgl_edge_t_first_V2 00103 #define DGL_EDGE_T_NEXT_FUNC dgl_edge_t_next_V2 00104 #define DGL_NODE_T_INITIALIZE_FUNC dgl_node_t_initialize_V2 00105 #define DGL_NODE_T_RELEASE_FUNC dgl_node_t_release_V2 00106 #define DGL_NODE_T_FIRST_FUNC dgl_node_t_first_V2 00107 #define DGL_NODE_T_NEXT_FUNC dgl_node_t_next_V2 00108 #define DGL_NODE_T_FIND_FUNC dgl_node_t_find_V2 00109 #define DGL_EDGESET_T_INITIALIZE_FUNC dgl_edgeset_t_initialize_V2 00110 #define DGL_EDGESET_T_RELEASE_FUNC dgl_edgeset_t_release_V2 00111 #define DGL_EDGESET_T_FIRST_FUNC dgl_edgeset_t_first_V2 00112 #define DGL_EDGESET_T_NEXT_FUNC dgl_edgeset_t_next_V2 00113 #define DGL_FLATTEN_FUNC dgl_flatten_V2 00114 #define DGL_UNFLATTEN_FUNC dgl_unflatten_V2 00115 00116 00117 00118 /* 00119 * 00120 */ 00121 00122 00123 /* Node 00124 */ 00125 #define DGL_NODE_ALLOC DGL_NODE_ALLOC_v2 00126 #define DGL_NODE_SIZEOF DGL_NODE_SIZEOF_v2 00127 #define DGL_NODE_WSIZE DGL_NODE_WSIZE_v2 00128 #define DGL_NODE_STATUS DGL_NODE_STATUS_v2 00129 #define DGL_NODE_ID DGL_NODE_ID_v2 00130 #define DGL_NODE_ATTR_PTR DGL_NODE_ATTR_PTR_v2 00131 #define DGL_NODE_EDGESET_OFFSET DGL_NODE_EDGESET_OFFSET_v2 00132 00133 /* Edge 00134 */ 00135 #define DGL_EDGE_ALLOC DGL_EDGE_ALLOC_v2 00136 #define DGL_EDGE_SIZEOF DGL_EDGE_SIZEOF_v2 00137 #define DGL_EDGE_WSIZE DGL_EDGE_WSIZE_v2 00138 #define DGL_EDGE_STATUS DGL_EDGE_STATUS_v2 00139 #define DGL_EDGE_COST DGL_EDGE_COST_v2 00140 #define DGL_EDGE_ID DGL_EDGE_ID_v2 00141 #define DGL_EDGE_ATTR_PTR DGL_EDGE_ATTR_PTR_v2 00142 #define DGL_EDGE_HEADNODE_OFFSET DGL_EDGE_HEADNODE_OFFSET_v2 00143 #define DGL_EDGE_TAILNODE_OFFSET DGL_EDGE_TAILNODE_OFFSET_v2 00144 00145 /* Edgeset 00146 */ 00147 #define DGL_ILA_TOARR DGL_ILA_TOARR_v2 00148 #define DGL_EDGESET_OFFSET DGL_EDGESET_OFFSET_v2 00149 #define DGL_EDGESET_EDGEARRAY_PTR DGL_EDGESET_EDGEARRAY_PTR_v2 00150 #define DGL_EDGESET_EDGECOUNT DGL_EDGESET_EDGECOUNT_v2 00151 #define DGL_EDGESET_EDGE_PTR DGL_EDGESET_EDGE_PTR_v2 00152 #define DGL_EDGESET_ALLOC DGL_EDGESET_ALLOC_v2 00153 #define DGL_EDGESET_REALLOC DGL_EDGESET_REALLOC_v2 00154 #define DGL_EDGESET_SIZEOF DGL_EDGESET_SIZEOF_v2 00155 #define DGL_EDGESET_WSIZE DGL_EDGESET_WSIZE_v2 00156 00157 /* Misc 00158 */ 00159 #define DGL_NODEBUFFER_SHIFT DGL_NODEBUFFER_SHIFT_v2 00160 #define DGL_NODEBUFFER_OFFSET DGL_NODEBUFFER_OFFSET_v2 00161 #define DGL_EDGEBUFFER_SHIFT DGL_EDGEBUFFER_SHIFT_v2 00162 #define DGL_EDGEBUFFER_OFFSET DGL_EDGEBUFFER_OFFSET_v2 00163 00164 #define DGL_FOREACH_NODE DGL_FOREACH_NODE_v2 00165 #define DGL_FOREACH_EDGE DGL_FOREACH_EDGE_v2 00166 00167 00168 /* 00169 * Tree-node portability 00170 */ 00171 #define DGL_T_NODEITEM_TYPE dglTreeNode2_s 00172 #define DGL_T_NODEITEM_NodePTR(p) ((p)->pv) 00173 #define DGL_T_NODEITEM_Set_NodePTR(p,ptr) ((p)->pv=(ptr)) 00174 #define DGL_T_NODEITEM_OutEdgesetPTR(p) ((p)->pv2) 00175 #define DGL_T_NODEITEM_Set_OutEdgesetPTR(p,ptr) ((p)->pv2=(ptr)) 00176 #define DGL_T_NODEITEM_InEdgesetPTR(p) ((p)->pv3) 00177 #define DGL_T_NODEITEM_Set_InEdgesetPTR(p,ptr) ((p)->pv3=(ptr)) 00178 #define DGL_T_NODEITEM_Compare dglTreeNode2Compare 00179 #define DGL_T_NODEITEM_Cancel dglTreeNode2Cancel 00180 #define DGL_T_NODEITEM_Add dglTreeNode2Add 00181 #define DGL_T_NODEITEM_Alloc dglTreeNode2Alloc 00182 00183 00184 00185 #endif