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MessageExchangeDefinition
gdcmULWritingCallback.h
Go to the documentation of this file.
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/*=========================================================================
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*
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* Copyright Insight Software Consortium
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0.txt
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*=========================================================================*/
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#ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
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#define GDCMULCONNECTIONWRITINGCALLBACK_H
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#include "
gdcmULConnectionCallback.h
"
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namespace
gdcm
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{
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class
DataSet;
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namespace
network
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{
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/* \brief ULWritingCallback
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* This is the most basic of callbacks for how the ULConnectionManager handles
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* incoming datasets. DataSets are immediately written to disk as soon as they
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* are received. NOTE that if the incoming connection is faster than the disk
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* writing speed, this callback could cause some pileups!
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*/
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class
GDCM_EXPORT
ULWritingCallback
:
public
ULConnectionCallback
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{
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std::string mDirectoryName;
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public
:
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ULWritingCallback
() {};
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virtual
~ULWritingCallback
() {}
//empty, for later inheritance
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void
SetDirectory
(
const
std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
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virtual
void
HandleDataSet(
const
DataSet
& inDataSet);
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};
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}
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}
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#endif //GDCMULCONNECTIONWRITINGCALLBACK_H
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