GDCM  2.2.0
gdcmULWritingCallback.h
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1 /*=========================================================================
2  *
3  * Copyright Insight Software Consortium
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0.txt
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  *=========================================================================*/
18 #ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
19 #define GDCMULCONNECTIONWRITINGCALLBACK_H
20 
22 
23 namespace gdcm
24 {
25 class DataSet;
26 namespace network
27 {
28 /* \brief ULWritingCallback
29  * This is the most basic of callbacks for how the ULConnectionManager handles
30  * incoming datasets. DataSets are immediately written to disk as soon as they
31  * are received. NOTE that if the incoming connection is faster than the disk
32  * writing speed, this callback could cause some pileups!
33  */
35 {
36  std::string mDirectoryName;
37  public:
39  virtual ~ULWritingCallback() {} //empty, for later inheritance
40 
42  void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
43 
44  virtual void HandleDataSet(const DataSet& inDataSet);
45  };
46  }
47 }
48 #endif //GDCMULCONNECTIONWRITINGCALLBACK_H

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