GDCM
2.2.0
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#include <gdcmULBasicCallback.h>
Public Member Functions | |
ULBasicCallback () | |
virtual | ~ULBasicCallback () |
std::vector< DataSet > const & | GetDataSets () const |
virtual void | HandleDataSet (const DataSet &inDataSet) |
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ULConnectionCallback () | |
~ULConnectionCallback () | |
bool | DataSetHandles () const |
void | ResetHandledDataSet () |
Additional Inherited Members | |
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void | DataSetHandled () |
This is the most basic of callbacks for how the ULConnectionManager handles *incoming datasets. DataSets are just concatenated to the mDataSets vector, *and the result can be pulled out of the vector by later code. *Alternatives to this method include progress updates, saving to disk, etc. *This class is NOT THREAD SAFE. Access the dataset vector after the *entire set of datasets has been returned by the ULConnectionManager.
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inline |
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inlinevirtual |
std::vector<DataSet> const& gdcm::network::ULBasicCallback::GetDataSets | ( | ) | const |
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virtual |
Implements gdcm::network::ULConnectionCallback.