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Draw (gb.qt)
This class is used for drawing on a Picture, a Window or a DrawingArea object.

Before starting drawing anything, you must call the Begin method by passing it the object where you want to draw.

Then you can call any of the drawing methods to draw points, lines, texts, pictures...

When your drawing is finished, you must call the End method.

Symbols
This class is static.

Static properties  Static methods 
Background  Background  Clip  Device  FillColor  FillStyle  FillX  FillY  Font  ForeColor  Foreground  H  Height  Invert  LineStyle  LineWidth  Resolution  Transparent  W  Width    Begin  Circle  Ellipse  End  Image  Line  Picture  Point  Polygon  Polyline  Pop  Push  Rect  Reset  RichText  RichTextHeight  RichTextWidth  Scale  Text  TextHeight  TextWidth  Tile  Translate  Zoom