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ensightFoamReader
USERD_get_var_by_component.H
Go to the documentation of this file.
1
int
USERD_get_var_by_component
2
(
3
int
which_variable,
4
int
which_part,
5
int
var_type,
6
int
which_type,
7
int
imag_data,
8
int
component
,
9
float
*var_array
10
)
11
{
12
#ifdef ENSIGHTDEBUG
13
Info
<<
"Entering: USERD_get_var_by_component"
<<
endl
14
<<
"which_variable = "
<< which_variable <<
endl
15
<<
"which_part = "
<< which_part <<
endl
16
<<
"var_type = "
<< var_type <<
endl
17
<<
"which_type = "
<< which_type <<
endl
18
<<
"component = "
<< component <<
endl
19
<<
flush
;
20
#endif
21
22
label
nVar
= which_variable - 1;
23
24
Time& runTime = *
runTimePtr
;
25
26
fvMesh&
mesh
= *
meshPtr
;
27
const
cellShapeList
&
cells
= mesh.cellShapes();
28
29
label nCells = cells.size();
30
31
if
(var_type == Z_SCALAR)
32
{
33
if
(which_part == 1)
34
{
35
# include "
getFieldScalar.H
"
36
}
37
else
if
(which_part <
nPatches
+2)
38
{
39
# include "
getPatchFieldScalar.H
"
40
}
41
else
if
(which_part ==
nPatches
+2)
42
{
43
# include "
getLagrangianScalar.H
"
44
}
45
else
46
{
47
return
Z_ERR;
48
}
49
}
50
else
if
(var_type == Z_VECTOR)
51
{
52
if
(which_part == 1)
53
{
54
# include "
getFieldVector.H
"
55
}
56
else
if
(which_part <
nPatches
+2)
57
{
58
# include "
getPatchFieldVector.H
"
59
}
60
else
if
(which_part ==
nPatches
+2)
61
{
62
# include "
getLagrangianVector.H
"
63
}
64
else
65
{
66
return
Z_ERR;
67
}
68
69
}
70
else
if
(var_type == Z_TENSOR9)
71
{
72
// all tensor are treated as asymmetric tensors here
73
74
if
(which_part == 1)
75
{
76
# include "
getFieldTensor.H
"
77
}
78
else
if
(which_part <
nPatches
+2)
79
{
80
# include "
getPatchFieldTensor.H
"
81
}
82
else
if
(which_part ==
nPatches
+2)
83
{
84
return
Z_UNDEF;
85
}
86
else
87
{
88
return
Z_ERR;
89
}
90
91
}
92
else
93
{
94
return
Z_UNDEF;
95
}
96
97
#ifdef ENSIGHTDEBUG
98
Info
<<
"Leaving: USERD_get_var_by_component"
<<
endl
99
<<
flush
;
100
#endif
101
102
return
Z_OK;
103
}
104
105
// ************************ vim: set sw=4 sts=4 et: ************************ //