FreeFOAM The Cross-Platform CFD Toolkit
linearValveFvMesh.H
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23 
24 Class
25  Foam::linearValveFvMesh
26 
27 Description
28  A sliding linear valve
29 
30 SourceFiles
31  linearValveFvMesh.C
32 
33 \*---------------------------------------------------------------------------*/
34 
35 #ifndef linearValveFvMesh_H
36 #define linearValveFvMesh_H
37 
40 
41 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
42 
43 namespace Foam
44 {
45 
46 /*---------------------------------------------------------------------------*\
47  Class linearValveFvMesh Declaration
48 \*---------------------------------------------------------------------------*/
49 
51 :
52  public topoChangerFvMesh
53 {
54  // Private data
55 
56  //- Motion dictionary
57  dictionary motionDict_;
58 
59  //- Motion solver
60  autoPtr<motionSolver> msPtr_;
61 
62 
63  // Private Member Functions
64 
65  //- Disallow default bitwise copy construct
67 
68  //- Disallow default bitwise assignment
69  void operator=(const linearValveFvMesh&);
70 
71 
72  //- Add linearValve zones and modifiers
73  void addZonesAndModifiers();
74 
75  //- Make sliding modifiers live
76  void makeSlidersDead();
77 
78  //- Make sliding modifiers live
79  void makeSlidersLive();
80 
81  //- Return true if sliders are attached
82  bool attached() const;
83 
84 
85 public:
86 
87  //- Runtime type information
88  TypeName("linearValveFvMesh");
89 
90 
91  // Constructors
92 
93  //- Construct from database
94  explicit linearValveFvMesh(const IOobject& io);
95 
96 
97  // Destructor
98 
99  virtual ~linearValveFvMesh();
100 
101 
102  // Member Functions
103 
104  //- Update the mesh for both mesh motion and topology change
105  virtual bool update();
106 };
107 
108 
109 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
110 
111 } // End namespace Foam
112 
113 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
114 
115 #endif
116 
117 // ************************ vim: set sw=4 sts=4 et: ************************ //