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src
surfMesh
surfaceFormats
x3d
X3DsurfaceFormat.C
Go to the documentation of this file.
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "
X3DsurfaceFormat.H
"
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#include <
OpenFOAM/clock.H
>
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#include <
OpenFOAM/IFstream.H
>
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#include <
OpenFOAM/IStringStream.H
>
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#include <
OpenFOAM/Ostream.H
>
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#include <
OpenFOAM/OFstream.H
>
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#include <
OpenFOAM/ListOps.H
>
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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template
<
class
Face>
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Foam::fileFormats::X3DsurfaceFormat<Face>::X3DsurfaceFormat
()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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template
<
class
Face>
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void
Foam::fileFormats::X3DsurfaceFormat<Face>::write
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(
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const
fileName
& filename,
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const
MeshedSurfaceProxy<Face>
& surf
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)
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{
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const
pointField
& pointLst = surf.
points
();
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const
List<Face>
& faceLst = surf.
faces
();
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const
List<label>
& faceMap = surf.
faceMap
();
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// for no zones, suppress the group name
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const
List<surfZone>
& zones =
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(
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surf.
surfZones
().size() > 1
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? surf.
surfZones
()
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: oneZone(faceLst,
""
)
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);
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const
bool
useFaceMap = (surf.
useFaceMap
() && zones.
size
() > 1);
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OFstream
os(filename);
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if
(!os.
good
())
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{
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FatalErrorIn
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(
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"fileFormats::X3DsurfaceFormat::write"
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"(const fileName&, const MeshedSurfaceProxy<Face>&)"
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)
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<<
"Cannot open file for writing "
<< filename
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<<
exit
(
FatalError
);
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}
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writeHeader(os);
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os <<
"\n"
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"<Group>\n"
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" <Shape>\n"
;
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writeAppearance(os);
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// NOTE: we could provide an optimized IndexedTriangleSet output for
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// triangulated surfaces too
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os <<
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" <IndexedFaceSet coordIndex='\n"
;
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label faceIndex = 0;
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forAll
(zones, zoneI)
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{
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const
surfZone
& zone = zones[zoneI];
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if
(useFaceMap)
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{
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forAll
(zone, localFaceI)
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{
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const
Face&
f
= faceLst[faceMap[faceIndex++]];
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forAll
(f, fp)
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{
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os << f[fp] <<
' '
;
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}
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os <<
"-1\n"
;
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}
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}
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else
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{
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forAll
(zone, localFaceI)
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{
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const
Face&
f
= faceLst[faceIndex++];
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forAll
(f, fp)
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{
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os << f[fp] <<
' '
;
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}
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os <<
"-1\n"
;
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}
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}
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}
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os <<
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"' >\n"
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" <Coordinate point='\n"
;
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// Write vertex coords
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forAll
(pointLst, ptI)
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{
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const
point
& pt = pointLst[ptI];
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os << pt.
x
() <<
' '
<< pt.
y
() <<
' '
<< pt.
z
() <<
nl
;
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}
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os <<
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"' />\n"
// end Coordinate
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" </IndexedFaceSet>\n"
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" </Shape>\n"
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" </Group>\n"
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"</X3D>\n"
;
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}
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// ************************ vim: set sw=4 sts=4 et: ************************ //