Go to the documentation of this file.
49 #ifndef faceTriangulation_H
50 #define faceTriangulation_H
73 static const scalar edgeRelTol;
79 static label right(
const label
size, label i);
82 static label left(
const label size, label i);
89 static void calcHalfAngle
103 const point& rayOrigin,
112 static bool triangleContainsPoint
123 static void findDiagonal
129 const label startIndex,
138 static label findStart
174 const bool fallBack =
false
186 const bool fallBack =
false