Feel++  0.91.4
Feel::Aitken< fs_type > Member List
This is the complete list of members for Feel::Aitken< fs_type >, including all inherited members.
Aitken(functionspace_ptrtype _Xh, AitkenType _aitkenType=AITKEN_STANDARD, double _failsafeParameter=1.0, double _tol=1.0e-6)Feel::Aitken< fs_type > [inline]
Aitken(Aitken const &tc)Feel::Aitken< fs_type > [inline]
Aitken(functionspace_ptrtype _Xh, double _failsafeParameter=0.1)Feel::Aitken< fs_type > [inline]
Aitken(Aitken const &tc)Feel::Aitken< fs_type > [inline]
BOOST_PARAMETER_MEMBER_FUNCTION((void), initialize, tag,(required(residual,*)(currentElt,*)))Feel::Aitken< fs_type > [inline]
BOOST_PARAMETER_MEMBER_FUNCTION((element_type), apply, tag,(required(residual,*)(currentElt,*))(optional(forceRelaxation,(bool), false)))Feel::Aitken< fs_type > [inline]
BOOST_PARAMETER_MEMBER_FUNCTION((void), apply2, tag,(required(newElt,*)(residual,*)(currentElt,*))(optional(forceRelaxation,(bool), false)))Feel::Aitken< fs_type > [inline]
calculateParameter()Feel::Aitken< fs_type >
convergence_iteration_type typedefFeel::Aitken< fs_type >
convergence_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
element_range_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
element_range_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
element_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
element_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
forceConvergence(bool b) (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type > [inline]
functionspace_ptrtype typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
functionspace_ptrtype typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
functionspace_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
functionspace_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
initialize(element_type const &residual, element_type const &elem)Feel::Aitken< fs_type > [inline]
initialize(element_type const &residual, element_range_type const &elem) (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type > [inline]
isFinished() (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type > [inline]
nIterations()Feel::Aitken< fs_type > [inline]
operator()(element_type const &residual, eltType const &elem, bool _forceRelax=false)Feel::Aitken< fs_type > [inline]
operator++()Feel::Aitken< fs_type >
printInfo() (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
relaxationStep(element_type &new_elem)Feel::Aitken< fs_type > [inline]
resetPreviousParameter()Feel::Aitken< fs_type > [inline]
residualNorm() (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type > [inline]
restart()Feel::Aitken< fs_type >
saveConvergenceHistory(std::string const &fname) const Feel::Aitken< fs_type >
self_type typedef (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type >
setElement(element_type const &residual, element_type const &elem)Feel::Aitken< fs_type > [inline]
setElement(element_type const &residual, element_range_type const &elem) (defined in Feel::Aitken< fs_type >)Feel::Aitken< fs_type > [inline]
setType(AitkenType t)Feel::Aitken< fs_type > [inline]
shiftRight()Feel::Aitken< fs_type >
shiftRight()Feel::Aitken< fs_type > [inline]
theta()Feel::Aitken< fs_type > [inline]
type() const Feel::Aitken< fs_type > [inline]
~Aitken()Feel::Aitken< fs_type > [inline]
~Aitken()Feel::Aitken< fs_type > [inline]