Feel++
0.91.4
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Class for 3D elements. More...
#include <geoelement.hpp>
Public Types | |
enum | { nDim = Dim } |
typedef GeoND< Dim, GEOSHAPE, T, GeoElement0D< Dim, SubFaceOfNone, T > > | super |
typedef SubFaceOfNone | super2 |
typedef GEOSHAPE | GeoShape |
typedef super::face_type | entity_face_type |
typedef GeoElement3D< Dim, GEOSHAPE, T > | self_type |
typedef self_type | element_type |
typedef GeoElement2D< Dim, entity_face_type, SubFaceOf < self_type >, T > | face_type |
typedef GeoElement1D< Dim, typename entity_face_type::topological_face_type, SubFaceOfNone, T > | edge_type |
typedef GeoElement0D< Dim, SubFaceOfNone, T > | point_type |
typedef super::node_type | node_type |
typedef super::vertex_permutation_type | vertex_permutation_type |
typedef super::edge_permutation_type | edge_permutation_type |
typedef super::face_permutation_type | face_permutation_type |
typedef super::face_permutation_type | permutation_type |
typedef ublas::bounded_array < face_type *, numLocalFaces > ::iterator | face_iterator |
typedef ublas::bounded_array < face_type *, numLocalFaces > ::const_iterator | face_const_iterator |
Public Member Functions | |
GeoElement3D (size_type id=0) | |
GeoElement3D (GeoElement3D const &g) | |
~GeoElement3D () | |
GeoElement3D & | operator= (GeoElement3D const &g) |
MeshBase const * | mesh () const |
size_type | id () const |
Marker1 const & | marker () const |
Marker1 & | marker () |
Marker2 const & | marker2 () const |
Marker3 const & | marker3 () const |
bool | isInterProcessDomain () const |
bool | isOnBoundary () const |
bool | isGhostCell () const |
uint16_type | processId () const |
size_type | ad_first () const |
uint16_type | pos_first () const |
size_type | ad_second () const |
uint16_type | pos_second () const |
edge_type const & | edge (uint16_type i) const |
edge_type const * | edgePtr (uint16_type i) const |
edge_permutation_type | edgePermutation (uint16_type i) const |
void | setEdge (uint16_type const i, edge_type const &p) |
void | setEdgePermutation (uint16_type i, edge_permutation_type o) |
face_type const & | face (uint16_type i) const |
face_type const * | facePtr (uint16_type i) const |
face_permutation_type | facePermutation (uint16_type i) const |
face_permutation_type | permutation (uint16_type i) const |
void | setFace (uint16_type const i, face_type const &p) |
void | setFacePermutation (uint16_type i, face_permutation_type o) |
std::pair< face_iterator, face_iterator > | faces () |
std::pair< face_const_iterator, face_const_iterator > | faces () const |
Static Public Attributes | |
static const uint16_type | numLocalVertices = super::numVertices |
Number of local Vertices. | |
static const uint16_type | numLocalFaces = super::numFaces |
Number of local Faces. | |
static const uint16_type | numLocalEdges = super::numEdges |
Number of local Edges (using Euler Formula) |
Class for 3D elements.
Feel::GeoElement3D< Dim, GEOSHAPE, T >::GeoElement3D | ( | size_type | id = 0 | ) | [inline, explicit] |
id | identifier of the element |
Feel::GeoElement3D< Dim, GEOSHAPE, T >::GeoElement3D | ( | GeoElement3D< Dim, GEOSHAPE, T > const & | g | ) | [inline] |
copy consttructor
Feel::GeoElement3D< Dim, GEOSHAPE, T >::~GeoElement3D | ( | ) | [inline] |
destructor
std::pair<face_iterator,face_iterator> Feel::GeoElement3D< Dim, GEOSHAPE, T >::faces | ( | ) | [inline] |
std::pair<face_const_iterator,face_const_iterator> Feel::GeoElement3D< Dim, GEOSHAPE, T >::faces | ( | ) | const [inline] |
size_type Feel::GeoElement3D< Dim, GEOSHAPE, T >::id | ( | ) | const [inline] |
true
if on the boundary, false
otherwise Reimplemented from Feel::GeoEntity< GEOSHAPE >.
Referenced by Feel::GeoElement3D< Dim, GEOSHAPE, T >::permutation().
bool Feel::GeoElement3D< Dim, GEOSHAPE, T >::isGhostCell | ( | ) | const [inline] |
true
if ghost cell, false
otherwise Reimplemented from Feel::GeoEntity< GEOSHAPE >.
References Feel::GeoEntity< GEOSHAPE >::isGhostCell().
bool Feel::GeoElement3D< Dim, GEOSHAPE, T >::isInterProcessDomain | ( | ) | const [inline] |
true
if interprocess domain face, false
otherwise References Feel::GeoEntity< GEOSHAPE >::processId().
bool Feel::GeoElement3D< Dim, GEOSHAPE, T >::isOnBoundary | ( | ) | const [inline] |
true
if on the boundary, false
otherwise Reimplemented from Feel::GeoEntity< GEOSHAPE >.
References Feel::GeoEntity< GEOSHAPE >::isOnBoundary().
MeshBase const* Feel::GeoElement3D< Dim, GEOSHAPE, T >::mesh | ( | ) | const [inline] |
Reimplemented from Feel::GeoND< Dim, GEOSHAPE, T, GeoElement0D< Dim, SubFaceOfNone, T > >.
References Feel::GeoND< Dim, GEOSHAPE, T, GeoElement0D< Dim, SubFaceOfNone, T > >::mesh().
GeoElement3D& Feel::GeoElement3D< Dim, GEOSHAPE, T >::operator= | ( | GeoElement3D< Dim, GEOSHAPE, T > const & | g | ) | [inline] |
copy operator
face_permutation_type Feel::GeoElement3D< Dim, GEOSHAPE, T >::permutation | ( | uint16_type | ) | const [inline] |
Reimplemented from Feel::GeoND< Dim, GEOSHAPE, T, GeoElement0D< Dim, SubFaceOfNone, T > >.
References Feel::GeoElement3D< Dim, GEOSHAPE, T >::id(), and Feel::GeoElement3D< Dim, GEOSHAPE, T >::numLocalFaces.
uint16_type Feel::GeoElement3D< Dim, GEOSHAPE, T >::processId | ( | ) | const [inline] |
Reimplemented from Feel::GeoEntity< GEOSHAPE >.
References Feel::GeoEntity< GEOSHAPE >::processId().
void Feel::GeoElement3D< Dim, GEOSHAPE, T >::setEdge | ( | uint16_type const | i, |
edge_type const & | p | ||
) | [inline] |
Inserts an edge
void Feel::GeoElement3D< Dim, GEOSHAPE, T >::setFace | ( | uint16_type const | i, |
face_type const & | p | ||
) | [inline] |
Inserts a face.