Feel++  0.91.4
Feel::Mesh0D< Shape > Member List
This is the complete list of members for Feel::Mesh0D< Shape >, including all inherited members.
accept(VisitorBase &)=0Feel::VisitableBase<> [pure virtual]
accept(VisitorBase *)=0Feel::VisitableBase<> [pure virtual]
acceptImpl(T *visited, VisitorBase *guest)Feel::VisitableBase<> [inline, protected, static]
check() const =0Feel::MeshBase [protected, pure virtual]
checkAndFixPermutation()=0Feel::MeshBase [protected, pure virtual]
clear()Feel::Mesh0D< Shape > [inline, virtual]
comm() const (defined in Feel::MeshBase)Feel::MeshBase [inline]
components() const Feel::MeshBase [inline]
components()Feel::MeshBase [inline]
element_const_iterator typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
element_iterator typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
element_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
elements_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
face_processor_type typedefFeel::MeshBase
faces_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
FEELPP_DEFINE_VISITABLE() (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
isEmpty() const Feel::Mesh0D< Shape > [inline]
isParametric() const Feel::MeshBase [inline]
isPartitioned() const Feel::MeshBase
isUpdatedForUse() const Feel::MeshBase [inline]
measure() const =0Feel::MeshBase [pure virtual]
Mesh0D()Feel::Mesh0D< Shape > [inline]
Mesh0D(Mesh0D const &m)Feel::Mesh0D< Shape > [inline]
MeshBase()Feel::MeshBase
MeshBase(MeshBase const &)Feel::MeshBase
nDim (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape > [static]
nRealDim (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape > [static]
numberOfPartitions() const Feel::MeshBase [inline]
numElements() const Feel::Mesh0D< Shape > [inline, virtual]
numFaces() const Feel::Mesh0D< Shape > [inline, virtual]
numLocalFaces() const Feel::Mesh0D< Shape > [inline]
numLocalVertices() const Feel::Mesh0D< Shape > [inline]
numPoints() const Feel::Mesh0D< Shape > [inline, virtual]
numVertices() const Feel::MeshBase [inline]
operator=(Mesh0D const &m) (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape > [inline]
Feel::MeshBase::operator=(MeshBase const &m)Feel::MeshBase
partition(const uint16_type n_parts)=0Feel::MeshBase [pure virtual]
point_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
points_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
renumber()Feel::Mesh0D< Shape > [inline, protected, virtual]
return_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
self_ptrtype typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
self_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
setComponents(size_type components=MESH_ALL_COMPONENTS)Feel::MeshBase [inline]
setNumberOfPartitions(uint16_type n)Feel::MeshBase [inline]
setNumVertices(size_type n)Feel::MeshBase [inline]
setParametric(bool x)Feel::MeshBase [inline]
setUpdatedForUse(bool u)Feel::MeshBase [inline, protected]
setWorldComm(WorldComm const &_worldComm)=0 (defined in Feel::MeshBase)Feel::MeshBase [pure virtual]
setWorldCommMeshBase(WorldComm const &_worldComm) (defined in Feel::MeshBase)Feel::MeshBase [inline]
super typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
super_elements typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
super_faces typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
super_points typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
super_visitable typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
update_element_neighbor_type typedef (defined in Feel::Mesh0D< Shape >)Feel::Mesh0D< Shape >
updateEntitiesCoDimensionOne()=0Feel::MeshBase [protected, pure virtual]
updateEntitiesCoDimensionOnePermutation()Feel::Mesh0D< Shape > [inline, protected]
updateEntitiesCoDimensionTwo()Feel::Mesh0D< Shape > [inline, protected, virtual]
updateForUse()=0Feel::MeshBase [pure virtual]
updateForUse(size_type components)Feel::MeshBase [virtual]
worldComm() const Feel::MeshBase [inline]
~Mesh0D()Feel::Mesh0D< Shape > [inline]
~MeshBase()Feel::MeshBase [virtual]
~VisitableBase() (defined in Feel::VisitableBase<>)Feel::VisitableBase<> [inline, virtual]