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Public Member Functions
HepGeom::Normal3D< double > Class Template Reference

#include <Normal3D.h>

Inheritance diagram for HepGeom::Normal3D< double >:
HepGeom::BasicVector3D< double > HepGeom::BasicVector3D< double >

List of all members.

Public Member Functions

 Normal3D ()
 Normal3D (double x1, double y1, double z1)
 Normal3D (const float *a)
 Normal3D (const double *a)
 Normal3D (const Normal3D< double > &v)
 Normal3D (const BasicVector3D< float > &v)
 Normal3D (const BasicVector3D< double > &v)
 ~Normal3D ()
 Normal3D (const CLHEP::Hep3Vector &v)
 operator CLHEP::Hep3Vector () const
Normal3D< double > & operator= (const Normal3D< double > &v)
Normal3D< double > & operator= (const BasicVector3D< float > &v)
Normal3D< double > & operator= (const BasicVector3D< double > &v)
Normal3D< double > & transform (const Transform3D &m)
 Normal3D ()
 Normal3D (double x1, double y1, double z1)
 Normal3D (const float *a)
 Normal3D (const double *a)
 Normal3D (const Normal3D< double > &v)
 Normal3D (const BasicVector3D< float > &v)
 Normal3D (const BasicVector3D< double > &v)
 ~Normal3D ()
 Normal3D (const CLHEP::Hep3Vector &v)
 operator CLHEP::Hep3Vector () const
Normal3D< double > & operator= (const Normal3D< double > &v)
Normal3D< double > & operator= (const BasicVector3D< float > &v)
Normal3D< double > & operator= (const BasicVector3D< double > &v)
Normal3D< double > & transform (const Transform3D &m)

Detailed Description

template<>
class HepGeom::Normal3D< double >

Geometrical 3D Normal with components of double type.

Author:
Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch>

Definition at line 102 of file CLHEP/Geometry/Normal3D.h.


Constructor & Destructor Documentation

HepGeom::Normal3D< double >::Normal3D ( ) [inline]

Default constructor.

Definition at line 106 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( double  x1,
double  y1,
double  z1 
) [inline]

Constructor from three numbers.

Definition at line 110 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const float *  a) [inline, explicit]

Constructor from array of floats.

Definition at line 114 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const double a) [inline, explicit]

Constructor from array of doubles.

Definition at line 119 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const Normal3D< double > &  v) [inline]

Copy constructor.

Definition at line 124 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const BasicVector3D< float > &  v) [inline]

Constructor from BasicVector3D<float>.

Definition at line 128 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const BasicVector3D< double > &  v) [inline]

Constructor from BasicVector3D<double>.

Definition at line 132 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::~Normal3D ( ) [inline]

Destructor.

Definition at line 136 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const CLHEP::Hep3Vector v) [inline]

Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.

Definition at line 143 of file CLHEP/Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( ) [inline]

Default constructor.

Definition at line 106 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( double  x1,
double  y1,
double  z1 
) [inline]

Constructor from three numbers.

Definition at line 110 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const float *  a) [inline, explicit]

Constructor from array of floats.

Definition at line 114 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const double a) [inline, explicit]

Constructor from array of doubles.

Definition at line 119 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const Normal3D< double > &  v) [inline]

Copy constructor.

Definition at line 124 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const BasicVector3D< float > &  v) [inline]

Constructor from BasicVector3D<float>.

Definition at line 128 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const BasicVector3D< double > &  v) [inline]

Constructor from BasicVector3D<double>.

Definition at line 132 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::~Normal3D ( ) [inline]

Destructor.

Definition at line 136 of file Geometry/Normal3D.h.

HepGeom::Normal3D< double >::Normal3D ( const CLHEP::Hep3Vector v) [inline]

Constructor from CLHEP::Hep3Vector. This constructor is needed only for backward compatibility and in principle should be absent.

Definition at line 143 of file Geometry/Normal3D.h.


Member Function Documentation

HepGeom::Normal3D< double >::operator CLHEP::Hep3Vector ( ) const [inline]

Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.

Reimplemented from HepGeom::BasicVector3D< double >.

Definition at line 151 of file CLHEP/Geometry/Normal3D.h.

References HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().

HepGeom::Normal3D< double >::operator CLHEP::Hep3Vector ( ) const [inline]

Conversion (cast) to CLHEP::Hep3Vector. This operator is needed only for backward compatibility and in principle should not exit.

Reimplemented from HepGeom::BasicVector3D< double >.

Definition at line 151 of file Geometry/Normal3D.h.

References HepGeom::BasicVector3D< T >::x(), HepGeom::BasicVector3D< T >::y(), and HepGeom::BasicVector3D< T >::z().

Normal3D<double>& HepGeom::Normal3D< double >::operator= ( const Normal3D< double > &  v) [inline]
Normal3D<double>& HepGeom::Normal3D< double >::operator= ( const Normal3D< double > &  v) [inline]
Normal3D<double>& HepGeom::Normal3D< double >::operator= ( const BasicVector3D< float > &  v) [inline]
Normal3D<double>& HepGeom::Normal3D< double >::operator= ( const BasicVector3D< float > &  v) [inline]
Normal3D<double>& HepGeom::Normal3D< double >::operator= ( const BasicVector3D< double > &  v) [inline]
Normal3D<double>& HepGeom::Normal3D< double >::operator= ( const BasicVector3D< double > &  v) [inline]

Transformation by Transform3D.


The documentation for this class was generated from the following files: