, including all inherited members.
angle(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | |
angle(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | |
BasicVector3D() | HepGeom::BasicVector3D< float > | [inline, protected] |
BasicVector3D(floatx1, floaty1, floatz1) | HepGeom::BasicVector3D< float > | [inline] |
BasicVector3D(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | [inline] |
BasicVector3D() | HepGeom::BasicVector3D< float > | [inline, protected] |
BasicVector3D(floatx1, floaty1, floatz1) | HepGeom::BasicVector3D< float > | [inline] |
BasicVector3D(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | [inline] |
cosTheta() const | HepGeom::BasicVector3D< float > | [inline] |
cosTheta() const | HepGeom::BasicVector3D< float > | [inline] |
cross(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
cross(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
dot(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
dot(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
eta() const | HepGeom::BasicVector3D< float > | [inline] |
eta() const | HepGeom::BasicVector3D< float > | [inline] |
getEta() const | HepGeom::BasicVector3D< float > | [inline] |
getEta() const | HepGeom::BasicVector3D< float > | [inline] |
getPhi() const | HepGeom::BasicVector3D< float > | [inline] |
getPhi() const | HepGeom::BasicVector3D< float > | [inline] |
getR() const | HepGeom::BasicVector3D< float > | [inline] |
getR() const | HepGeom::BasicVector3D< float > | [inline] |
getTheta() const | HepGeom::BasicVector3D< float > | [inline] |
getTheta() const | HepGeom::BasicVector3D< float > | [inline] |
mag() const | HepGeom::BasicVector3D< float > | [inline] |
mag() const | HepGeom::BasicVector3D< float > | [inline] |
mag2() const | HepGeom::BasicVector3D< float > | [inline] |
mag2() const | HepGeom::BasicVector3D< float > | [inline] |
Normal3D() | HepGeom::Normal3D< float > | [inline] |
Normal3D(float x1, float y1, float z1) | HepGeom::Normal3D< float > | [inline] |
Normal3D(const float *a) | HepGeom::Normal3D< float > | [inline, explicit] |
Normal3D(const Normal3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
Normal3D(const BasicVector3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
Normal3D() | HepGeom::Normal3D< float > | [inline] |
Normal3D(float x1, float y1, float z1) | HepGeom::Normal3D< float > | [inline] |
Normal3D(const float *a) | HepGeom::Normal3D< float > | [inline, explicit] |
Normal3D(const Normal3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
Normal3D(const BasicVector3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
NUM_COORDINATES enum value | HepGeom::BasicVector3D< float > | |
operator CLHEP::Hep3Vector() const | HepGeom::BasicVector3D< float > | [inline] |
operator CLHEP::Hep3Vector() const | HepGeom::BasicVector3D< float > | [inline] |
operator const float *() const | HepGeom::BasicVector3D< float > | [inline] |
operator const float *() const | HepGeom::BasicVector3D< float > | [inline] |
operator float *() | HepGeom::BasicVector3D< float > | [inline] |
operator float *() | HepGeom::BasicVector3D< float > | [inline] |
operator()(int i) const | HepGeom::BasicVector3D< float > | [inline] |
operator()(int i) | HepGeom::BasicVector3D< float > | [inline] |
operator()(int i) const | HepGeom::BasicVector3D< float > | [inline] |
operator()(int i) | HepGeom::BasicVector3D< float > | [inline] |
operator*=(double a) | HepGeom::BasicVector3D< float > | [inline] |
operator*=(double a) | HepGeom::BasicVector3D< float > | [inline] |
operator+=(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | [inline] |
operator+=(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | [inline] |
operator-=(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | [inline] |
operator-=(const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | [inline] |
operator/=(double a) | HepGeom::BasicVector3D< float > | [inline] |
operator/=(double a) | HepGeom::BasicVector3D< float > | [inline] |
operator=(const Normal3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
operator=(const BasicVector3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
operator=(const Normal3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
operator=(const BasicVector3D< float > &v) | HepGeom::Normal3D< float > | [inline] |
operator[](int i) const | HepGeom::BasicVector3D< float > | [inline] |
operator[](int i) | HepGeom::BasicVector3D< float > | [inline] |
operator[](int i) const | HepGeom::BasicVector3D< float > | [inline] |
operator[](int i) | HepGeom::BasicVector3D< float > | [inline] |
orthogonal() const | HepGeom::BasicVector3D< float > | [inline] |
orthogonal() const | HepGeom::BasicVector3D< float > | [inline] |
perp() const | HepGeom::BasicVector3D< float > | [inline] |
perp(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
perp() const | HepGeom::BasicVector3D< float > | [inline] |
perp(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
perp2() const | HepGeom::BasicVector3D< float > | [inline] |
perp2(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
perp2() const | HepGeom::BasicVector3D< float > | [inline] |
perp2(const BasicVector3D< float > &v) const | HepGeom::BasicVector3D< float > | [inline] |
phi() const | HepGeom::BasicVector3D< float > | [inline] |
phi() const | HepGeom::BasicVector3D< float > | [inline] |
pseudoRapidity() const | HepGeom::BasicVector3D< float > | |
pseudoRapidity() const | HepGeom::BasicVector3D< float > | |
r() const | HepGeom::BasicVector3D< float > | [inline] |
r() const | HepGeom::BasicVector3D< float > | [inline] |
rho() const | HepGeom::BasicVector3D< float > | [inline] |
rho() const | HepGeom::BasicVector3D< float > | [inline] |
rotate(floata, const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | |
rotate(floata, const BasicVector3D< float > &v) | HepGeom::BasicVector3D< float > | |
rotateX(floata) | HepGeom::BasicVector3D< float > | |
rotateX(floata) | HepGeom::BasicVector3D< float > | |
rotateY(floata) | HepGeom::BasicVector3D< float > | |
rotateY(floata) | HepGeom::BasicVector3D< float > | |
rotateZ(floata) | HepGeom::BasicVector3D< float > | |
rotateZ(floata) | HepGeom::BasicVector3D< float > | |
set(floatx1, floaty1, floatz1) | HepGeom::BasicVector3D< float > | [inline] |
set(floatx1, floaty1, floatz1) | HepGeom::BasicVector3D< float > | [inline] |
setEta(floata) | HepGeom::BasicVector3D< float > | |
setEta(floata) | HepGeom::BasicVector3D< float > | |
setMag(floatma) | HepGeom::BasicVector3D< float > | [inline] |
setMag(floatma) | HepGeom::BasicVector3D< float > | [inline] |
setPerp(floatrh) | HepGeom::BasicVector3D< float > | [inline] |
setPerp(floatrh) | HepGeom::BasicVector3D< float > | [inline] |
setPhi(floatph) | HepGeom::BasicVector3D< float > | [inline] |
setPhi(floatph) | HepGeom::BasicVector3D< float > | [inline] |
setR(floatma) | HepGeom::BasicVector3D< float > | [inline] |
setR(floatma) | HepGeom::BasicVector3D< float > | [inline] |
setTheta(floatth) | HepGeom::BasicVector3D< float > | [inline] |
setTheta(floatth) | HepGeom::BasicVector3D< float > | [inline] |
setX(floata) | HepGeom::BasicVector3D< float > | [inline] |
setX(floata) | HepGeom::BasicVector3D< float > | [inline] |
setY(floata) | HepGeom::BasicVector3D< float > | [inline] |
setY(floata) | HepGeom::BasicVector3D< float > | [inline] |
setZ(floata) | HepGeom::BasicVector3D< float > | [inline] |
setZ(floata) | HepGeom::BasicVector3D< float > | [inline] |
SIZE enum value | HepGeom::BasicVector3D< float > | |
theta() const | HepGeom::BasicVector3D< float > | [inline] |
theta() const | HepGeom::BasicVector3D< float > | [inline] |
transform(const Transform3D &m) | HepGeom::Normal3D< float > | |
transform(const Transform3D &m) | HepGeom::Normal3D< float > | |
unit() const | HepGeom::BasicVector3D< float > | [inline] |
unit() const | HepGeom::BasicVector3D< float > | [inline] |
v_ | HepGeom::BasicVector3D< float > | [protected] |
X enum value | HepGeom::BasicVector3D< float > | |
x() const | HepGeom::BasicVector3D< float > | [inline] |
x() const | HepGeom::BasicVector3D< float > | [inline] |
Y enum value | HepGeom::BasicVector3D< float > | |
y() const | HepGeom::BasicVector3D< float > | [inline] |
y() const | HepGeom::BasicVector3D< float > | [inline] |
Z enum value | HepGeom::BasicVector3D< float > | |
z() const | HepGeom::BasicVector3D< float > | [inline] |
z() const | HepGeom::BasicVector3D< float > | [inline] |
~BasicVector3D() | HepGeom::BasicVector3D< float > | [inline, virtual] |
~BasicVector3D() | HepGeom::BasicVector3D< float > | [inline, virtual] |
~Normal3D() | HepGeom::Normal3D< float > | [inline] |
~Normal3D() | HepGeom::Normal3D< float > | [inline] |