1 #ifndef __SSV_TREE_COLLIDER_H__
2 #define __SSV_TREE_COLLIDER_H__
4 #include "Opcode/Opcode.h"
6 using namespace Opcode;
33 bool Distance(BVTCache& cache,
float& minD, Point &point0, Point&point1,
34 const Matrix4x4* world0=null,
const Matrix4x4* world1=null);
44 bool Collide(BVTCache& cache,
double tolerance,
45 const Matrix4x4* world0=null,
const Matrix4x4* world1=null);
47 void Distance(
const AABBCollisionTree* tree0,
48 const AABBCollisionTree* tree1,
49 const Matrix4x4* world0,
const Matrix4x4* world1,
50 Pair* cache,
float& minD, Point &point0, Point&point1);
52 void _Distance(
const AABBCollisionNode* b0,
const AABBCollisionNode* b1,
53 float& minD, Point& point0, Point& point1);
54 bool Collide(
const AABBCollisionTree* tree0,
55 const AABBCollisionTree* tree1,
56 const Matrix4x4* world0,
const Matrix4x4* world1,
57 Pair* cache,
double tolerance);
59 bool _Collide(
const AABBCollisionNode* b0,
const AABBCollisionNode* b1,
68 float SsvSsvDist(
const AABBCollisionNode* b0,
const AABBCollisionNode *b1);
78 float PrimDist(udword id0, udword id1, Point& point0, Point& point1);
88 float PssPssDist(
float r0,
const Point& center0,
float r1,
const Point& center1);
99 float PssLssDist(
float r0,
const Point& center0,
100 float r1,
const Point& point0,
const Point& point1);
111 float LssPssDist(
float r0,
const Point& point0,
const Point& point1,
112 float r1,
const Point& center0);
124 float LssLssDist(
float r0,
const Point& point0,
const Point& point1,
125 float r1,
const Point& point2,
const Point& point3);
~SSVTreeCollider()
destructor
Definition: SSVTreeCollider.h:21
collision detector based on SSV(Sphere Swept Volume)
Definition: SSVTreeCollider.h:11