Puma Reference Manual Puma::Project Class Reference



Puma::Project Class Reference

#include <Project.h>

Inheritance diagram for Puma::Project:
Inheritance graph

List of all members.

Public Member Functions

 Project (ErrorStream &)
virtual ~Project ()
void saveMode (Mode=OVERWRITE, const char *suffix=(const char *) 0)
virtual void save (Unit *, bool=false) const
virtual void save (const char *file=(const char *) 0, bool only_modified=false, bool is_reg_ex=false) const
void print (const char *name=(const char *) 0, ostream &out=cout, bool is_reg_ex=false) const
void close (const char *name=(const char *) 0, bool destroy=false, bool is_reg_ex=false) const
UnitaddFile (Filename)
UnitaddFile (Filename, Filename)
virtual void configure (const Config &)
UnitManagerunitManager ()
bool isNewer (const char *) const
virtual bool isBelow (const char *) const
virtual bool isBelow (Unit *) const

Protected Member Functions

virtual void write (Unit *unit, ofstream &) const
bool checkState (const char *, Unit *) const
void updateState (const char *, Unit *) const

Constructor & Destructor Documentation

virtual Puma::Project::~Project ( ) [virtual]

Member Function Documentation

Reimplemented from Puma::PathManager.

Reimplemented in Puma::CProject.

Reimplemented from Puma::PathManager.

bool Puma::Project::checkState ( const char *  ,
Unit  
) const [protected]
void Puma::Project::close ( const char *  name = (const char *) 0,
bool  destroy = false,
bool  is_reg_ex = false 
) const
virtual void Puma::Project::configure ( const Config ) [virtual]

Reimplemented from Puma::PathManager.

bool Puma::Project::isBelow ( const char *  file) const [inline, virtual]

Reimplemented from Puma::PathManager.

virtual bool Puma::Project::isBelow ( Unit ) const [virtual]
bool Puma::Project::isNewer ( const char *  ) const
void Puma::Project::print ( const char *  name = (const char *) 0,
ostream &  out = cout,
bool  is_reg_ex = false 
) const
virtual void Puma::Project::save ( Unit ,
bool  = false 
) const [virtual]
virtual void Puma::Project::save ( const char *  file = (const char *) 0,
bool  only_modified = false,
bool  is_reg_ex = false 
) const [virtual]
void Puma::Project::saveMode ( Mode  = OVERWRITE,
const char *  suffix = (const char *) 0 
)
void Puma::Project::updateState ( const char *  ,
Unit  
) const [protected]
virtual void Puma::Project::write ( Unit unit,
ofstream &   
) const [protected, virtual]