nux-1.16.0
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef GLSH_DRAWFUNCTION_H 00024 #define GLSH_DRAWFUNCTION_H 00025 00026 #include "GLShader.h" 00027 #include "GLShaderParameter.h" 00028 #include "NuxCore/Color.h" 00029 #include "NuxCore/Math/Matrix4.h" 00030 #include "GLDeviceObjects.h" 00031 00032 namespace nux 00033 { 00034 00035 class TemplateQuadBuffer; 00036 00037 class GLSh_DrawFunction 00038 { 00039 public: 00040 GLSh_DrawFunction(); 00041 ~GLSh_DrawFunction(); 00042 00043 void SetBackgroundColor(Color const& color); 00044 void SetTextureFunction (ObjectPtr<IOpenGLBaseTexture> device_texture); 00045 void Render (int x, int y, int z, int width, int height, int WindowWidth, int WindowHeight); 00046 void SetScreenPositionOffset (float x, float y); 00047 00048 private: 00049 Color background_color_; 00050 ObjectPtr<IOpenGLShaderProgram> sprog; 00051 ObjectPtr<IOpenGLAsmShaderProgram> m_AsmProg; 00052 00053 float _ScreenOffsetX, _ScreenOffsetY; 00054 UINT ViewPortX; 00055 UINT ViewPortY; 00056 UINT ViewPortWidth; 00057 UINT ViewPortHeight; 00058 ObjectPtr<IOpenGLBaseTexture> m_device_texture; 00059 00060 private: 00061 TemplateQuadBuffer *m_QuadBuffer; 00062 }; 00063 } 00064 00065 #endif // GLSH_DRAWFUNCTION_H