nux-1.16.0
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef GLDEVICEOBJECT_H 00024 #define GLDEVICEOBJECT_H 00025 00026 #include "GLResource.h" 00027 #include "NuxGraphics.h" 00028 #include "GLDeviceFrameBufferObject.h" 00029 #include "GLShaderParameter.h" 00030 #include "GLTextureStates.h" 00031 00032 #include "IOpenGLResource.h" 00033 #include "IOpenGLVertexBuffer.h" 00034 #include "IOpenGLIndexBuffer.h" 00035 #include "IOpenGLPixelBufferOject.h" 00036 00037 #include "IOpenGLBaseTexture.h" 00038 #include "IOpenGLSurface.h" 00039 #include "IOpenGLVolume.h" 00040 #include "IOpenGLVolumeTexture.h" 00041 #include "IOpenGLCubeTexture.h" 00042 #include "IOpenGLRectangleTexture.h" 00043 #include "IOpenGLTexture2D.h" 00044 #include "IOpenGLAnimatedTexture.h" 00045 #include "IOpenGLGLSLShader.h" 00046 #include "IOpenGLAsmShader.h" 00047 #include "IOpenGLQuery.h" 00048 #include "IOpenGLVertexDeclaration.h" 00049 #include "IOpenGLFrameBufferObject.h" 00050 00051 #if (NUX_ENABLE_CG_SHADERS) 00052 #include "IOpenGLCgShader.h" 00053 #endif 00054 00055 #endif // GLDEVICEOBJECT_H 00056