nux-1.16.0
Button.h
00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 
00023 #ifndef BUTTON_H
00024 #define BUTTON_H
00025 #include "AbstractButton.h"
00026 
00027 namespace nux
00028 {
00029   class HLayout;
00030   class VLayout;
00031   class TextureArea;
00032 
00033   enum Position
00034   {
00035     NUX_POSITION_LEFT,
00036     NUX_POSITION_RIGHT,
00037     NUX_POSITION_TOP,
00038     NUX_POSITION_BOTTOM
00039   };
00040 
00041   class Button: public AbstractButton
00042   {
00043     NUX_DECLARE_OBJECT_TYPE(Button, View);
00044   public:
00045     Button(TextureArea *image, NUX_FILE_LINE_PROTO);
00046     Button(const std::string label, NUX_FILE_LINE_PROTO);
00047     Button(const std::string label, TextureArea *image, NUX_FILE_LINE_PROTO);
00048     Button(NUX_FILE_LINE_PROTO);
00049     ~Button();
00050 
00051     void SetImage(TextureArea *image);
00052     TextureArea* GetImage();
00053 
00054     Property<std::string> label;
00055     Property<Position>    image_position;
00056 
00057   protected:
00058     void Init();
00059 
00060     void OnStateChanged(int value);
00061     void OnLabelChanged(std::string value);
00062     void OnImageChanged(TextureArea *value);
00063     void OnImagePositionChanged(int value);
00064     void RebuildLayout();
00065 
00066     TextureArea *image;
00067 
00068     virtual void Draw (GraphicsEngine &GfxContext, bool force_draw);
00069     virtual void DrawContent (GraphicsEngine &GfxContext, bool force_draw);
00070   };
00071 }
00072 
00073 #endif // BUTTON_H
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