, including all inherited members.
_FirstParameter (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
_heap_allocated (defined in nux::Trackable) | nux::Trackable | [protected] |
AddProperty(std::string const &name, PropertyBase *property) (defined in nux::Introspectable) | nux::Introspectable | [inline] |
AddShaderObject(ObjectPtr< IOpenGLShader > ShaderObject) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
AddShaderParameter(GLShaderParameter *Parameter) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
Begin() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
CheckAttributeLocation() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
CheckUniformLocation() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
ClearShaderObjects() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
Dispose() | nux::Object | [virtual] |
End() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GetActiveUniformARB(GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GetAllocationLoation() const (defined in nux::Object) | nux::Object | |
GetAttributeLocation(const TCHAR *AttributeName) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GetObjectParameterfvARB(GLenum pname, GLfloat *params) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GetObjectSize() | nux::Trackable | [virtual] |
GetOpenGLID() const (defined in nux::IOpenGLResource) | nux::IOpenGLResource | [inline] |
GetProperty(std::string const &name, T *foo=0) (defined in nux::Introspectable) | nux::Introspectable | |
GetReferenceCount() const | nux::Object | |
GetResourceType() const (defined in nux::IOpenGLResource) | nux::IOpenGLResource | [inline] |
GetUniformfv(char *name, GLfloat *values) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GetUniformiv(char *name, GLint *values) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GetUniformLocationARB(const GLcharARB *name) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
GpuDevice (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | [friend] |
Introspectable() (defined in nux::Introspectable) | nux::Introspectable | [inline] |
IOpenGLResource(OpenGLResourceType ResourceType, NUX_FILE_LINE_PROTO) (defined in nux::IOpenGLResource) | nux::IOpenGLResource | [inline] |
IsDynamic() const | nux::Trackable | |
IsHeapAllocated() | nux::Trackable | |
Link() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
LoadIShader(const TCHAR *ShaderCode, const TCHAR *VtxShaderPreprocessorDefines=TEXT(""), const TCHAR *FrgShaderPreprocessorDefines=TEXT("")) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
LoadIShaderFile(const TCHAR *ShaderFileName, const TCHAR *VtxShaderPreprocessorDefines=TEXT(""), const TCHAR *FrgShaderPreprocessorDefines=TEXT("")) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
LoadPixelShader(const TCHAR *glslshader, const TCHAR *FrgShaderPreprocessorDefines=TEXT("")) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
LoadVertexShader(const TCHAR *glslshader, const TCHAR *VtxShaderPreprocessorDefines=TEXT("")) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
NUX_DECLARE_OBJECT_TYPE(BaseObject, Trackable) (defined in nux::Object) | nux::Object | |
NUX_DECLARE_ROOT_OBJECT_TYPE(Trackable) (defined in nux::Trackable) | nux::Trackable | |
Object(bool OwnTheReference=true, NUX_FILE_LINE_PROTO) | nux::Object | |
object_destroyed | nux::Object | |
operator delete(void *ptr) (defined in nux::Trackable) | nux::Trackable | [static] |
operator new(size_t size) (defined in nux::Trackable) | nux::Trackable | [static] |
operator new(size_t size, void *ptr) (defined in nux::Trackable) | nux::Trackable | [static] |
OwnsTheReference() | nux::Trackable | |
RefCount() const (defined in nux::IOpenGLResource) | nux::IOpenGLResource | [inline, virtual] |
Reference() | nux::Object | [virtual] |
RemoveShaderObject(ObjectPtr< IOpenGLShader > ShaderObject) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
set_new_handler(std::new_handler handler) (defined in nux::Trackable) | nux::Trackable | [static] |
SetOwnedReference(bool b) (defined in nux::Trackable) | nux::Trackable | [protected] |
SetProperty(std::string const &name, const char *value) | nux::Introspectable | [inline] |
SetProperty(std::string const &name, T const &value) (defined in nux::Introspectable) | nux::Introspectable | |
SetSampler(char *name, int exture_unit) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetShaderTracking(bool enabled) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | [static] |
SetUniform1f(char *varname, GLfloat v0) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1f(GLint loc, GLfloat v0) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1fv(char *varname, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1fv(GLint loc, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1i(char *varname, GLint v0) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1i(GLint loc, GLint v0) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1iv(char *varname, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform1iv(GLint loc, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2f(char *varname, GLfloat v0, GLfloat v1) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2f(GLint loc, GLfloat v0, GLfloat v1) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2fv(char *varname, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2fv(GLint loc, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2i(char *varname, GLint v0, GLint v1) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2i(GLint loc, GLint v0, GLint v1) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2iv(char *varname, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform2iv(GLint loc, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3f(char *varname, GLfloat v0, GLfloat v1, GLfloat v2) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3f(GLint loc, GLfloat v0, GLfloat v1, GLfloat v2) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3fv(char *varname, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3fv(GLint loc, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3i(char *varname, GLint v0, GLint v1, GLint v2) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3i(GLint loc, GLint v0, GLint v1, GLint v2) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3iv(char *varname, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform3iv(GLint loc, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4f(char *varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4f(GLint loc, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4fv(char *varname, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4fv(GLint loc, GLsizei count, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4i(char *varname, GLint v0, GLint v1, GLint v2, GLint v3) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4i(GLint loc, GLint v0, GLint v1, GLint v2, GLint v3) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4iv(char *varname, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniform4iv(GLint loc, GLsizei count, GLint *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniformLocMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniformLocMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniformLocMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniformMatrix2fv(char *varname, GLsizei count, GLboolean transpose, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniformMatrix3fv(char *varname, GLsizei count, GLboolean transpose, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SetUniformMatrix4fv(char *varname, GLsizei count, GLboolean transpose, GLfloat *value) (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | |
SinkReference() | nux::Object | [virtual] |
Trackable() (defined in nux::Trackable) | nux::Trackable | [protected] |
UnReference() | nux::Object | [virtual] |
~IOpenGLResource() (defined in nux::IOpenGLResource) | nux::IOpenGLResource | [inline, virtual] |
~IOpenGLShaderProgram() (defined in nux::IOpenGLShaderProgram) | nux::IOpenGLShaderProgram | [virtual] |
~Object() | nux::Object | [protected, virtual] |
~Trackable()=0 (defined in nux::Trackable) | nux::Trackable | [protected, pure virtual] |