List of all members.
Public Member Functions |
| GLTextureStates (GLuint Type=GL_TEXTURE_2D) |
void | ResetDefault () |
void | ResetStateChangeToDefault () |
void | SetRenderStates () |
void | SetType (GLuint Type) |
void | SetFiltering (unsigned int MIN=GL_NEAREST, unsigned int MAG=GL_NEAREST) |
void | SetWrap (unsigned int U=GL_REPEAT, unsigned int V=GL_REPEAT, unsigned int W=GL_REPEAT) |
void | SetLOD (float MinLod=-1000.0f, float MaxLod=+1000.0f) |
void | SetMipLevel (unsigned int MinMip=0, unsigned int MaxMip=1000) |
void | SetBorderColor (float R, float G, float B, float A) |
Friends |
class | GpuDevice |
Detailed Description
Definition at line 66 of file GLTextureStates.h.
The documentation for this class was generated from the following files: