nux-1.16.0
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00001 /* 00002 * Copyright 2010 Inalogic® Inc. 00003 * 00004 * This program is free software: you can redistribute it and/or modify it 00005 * under the terms of the GNU Lesser General Public License, as 00006 * published by the Free Software Foundation; either version 2.1 or 3.0 00007 * of the License. 00008 * 00009 * This program is distributed in the hope that it will be useful, but 00010 * WITHOUT ANY WARRANTY; without even the implied warranties of 00011 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 00012 * PURPOSE. See the applicable version of the GNU Lesser General Public 00013 * License for more details. 00014 * 00015 * You should have received a copy of both the GNU Lesser General Public 00016 * License along with this program. If not, see <http://www.gnu.org/licenses/> 00017 * 00018 * Authored by: Jay Taoko <jaytaoko@inalogic.com> 00019 * 00020 */ 00021 00022 00023 #ifndef GLSH_FILL_H 00024 #define GLSH_FILL_H 00025 00026 #include "IOpenGLGLSLShader.h" 00027 #include "GLShaderParameter.h" 00028 #include "GLDeviceObjects.h" 00029 00030 namespace nux 00031 { 00032 00033 class TemplateQuadBuffer; 00034 00035 class GLSh_Fill 00036 { 00037 public: 00038 GLShaderParameter *Color; 00039 GLShaderParameter *ViewProjectionMatrix; 00040 GLShaderParameter *Scale; 00041 GLShaderParameter *Offset; 00042 00043 GLSh_Fill(); 00044 ~GLSh_Fill(); 00045 00046 void CacheShader(); 00047 void SetColor (FLOAT R, FLOAT G, FLOAT B, FLOAT A); 00048 void Render (INT x, INT y, INT z, INT width, INT height); 00049 00050 void SetTransformMatrix (const Matrix4 &TransformMatrix); 00051 00052 private: 00053 FLOAT _R, _G, _B, _A; 00054 00055 ObjectPtr<IOpenGLVertexShader> vs; 00056 ObjectPtr<IOpenGLPixelShader> ps; 00057 ObjectPtr<IOpenGLShaderProgram> sprog; 00058 Matrix4 m_TransformMatrix; 00059 TemplateQuadBuffer *m_QuadBuffer; 00060 }; 00061 } 00062 00063 #endif // GLSH_FILL_H