nux-1.16.0
ColorPreviewPropertyItem.h
00001 /*
00002  * Copyright 2010 Inalogic® Inc.
00003  *
00004  * This program is free software: you can redistribute it and/or modify it
00005  * under the terms of the GNU Lesser General Public License, as
00006  * published by the  Free Software Foundation; either version 2.1 or 3.0
00007  * of the License.
00008  *
00009  * This program is distributed in the hope that it will be useful, but
00010  * WITHOUT ANY WARRANTY; without even the implied warranties of
00011  * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
00012  * PURPOSE.  See the applicable version of the GNU Lesser General Public
00013  * License for more details.
00014  *
00015  * You should have received a copy of both the GNU Lesser General Public
00016  * License along with this program. If not, see <http://www.gnu.org/licenses/>
00017  *
00018  * Authored by: Jay Taoko <jaytaoko@inalogic.com>
00019  *
00020  */
00021 
00022 #ifndef COLORPREVIEWPROPERTYITEM_H
00023 #define COLORPREVIEWPROPERTYITEM_H
00024 
00025 #include "../ColorEditor.h"
00026 
00027 namespace nux
00028 {
00029 
00030   class ColorPreview;
00031 
00032   class ColorPreviewPropertyItem: public SectionProperty, public ColorPreview
00033   {
00034     NODE_XML_CLASS_MEMBER (ColorPreviewPropertyItem);
00035     NODE_SKIP_CHILD (true);
00036     NODE_SIG_RECEIVER2 (RecvPropertyChange, ColorEditor *);
00037   public:
00038     ColorPreviewPropertyItem(const TCHAR *name, float red = 0.0f, float green = 0.0f, float blue = 0.0f,  color::Model colormodel = color::RGB);
00039     virtual ~ColorPreviewPropertyItem();
00040 
00041     virtual long ProcessPropertyEvent(IEvent &ievent,
00042                                       long TraverseInfo,
00043                                       long ProcessEventInfo);
00044     virtual void DrawProperty(GraphicsEngine &GfxContext,
00045                               TableCtrl *table,
00046                               bool force_draw,
00047                               Geometry geo,
00048                               const BasePainter &Painter,
00049                               RowHeader *row,
00050                               const std::vector<ColumnHeader>& column_vector,
00051                               Color ItemBackgroundColor = Color (0x0) );
00052     virtual void ComputePropertyLayout(int x, int y,
00053                                        RowHeader *row,
00054                                        const std::vector<ColumnHeader>& column_vector);
00055     virtual int GetItemBestHeight();
00056   };
00057 
00058 }
00059 
00060 #endif // COLORPREVIEWPROPERTYITEM_H
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