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ios-bootstrap.h
Go to the documentation of this file.
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/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* Version: MPL 1.1 / GPLv3+ / LGPLv3+
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License or as specified alternatively below. You may obtain a copy of
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* the License at http: *www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* Major Contributor(s):
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* Copyright (C) 2011 Tor Lillqvist <tml@iki.fi> (initial developer)
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* Copyright (C) 2011 SUSE Linux http://suse.com (initial developer's employer)
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*
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* All Rights Reserved.
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*
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* For minor contributions see the git repository.
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 3 or later (the "GPLv3+"), or
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* the GNU Lesser General Public License Version 3 or later (the "LGPLv3+"),
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* in which case the provisions of the GPLv3+ or the LGPLv3+ are applicable
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* instead of those above.
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*/
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#ifndef IOS_BOOSTRAP_H
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#define IOS_BOOSTRAP_H
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#if defined(IOS)
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* On iOS static linking is used. In order to get the needed UNO
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* coponent linked in, the "main" code for an app needs to implement
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* the lo_get_libmap() function to map UNO component library names as
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* produced in a build for iOS (like configmgr.uno.a or libsclo.a) to
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* the corresponding component_getFactory functions.
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*/
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typedef
struct
{
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const
char
*lib;
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void
* (*component_getFactory_function)(
const
char
*,
void
*,
void
*);
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} lib_to_component_mapping;
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const
lib_to_component_mapping *lo_get_libmap(
void
);
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#ifdef __cplusplus
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}
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#endif
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#endif // IOS
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#endif // IOS_BOOTSTRAP_H
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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