Libav 0.7.1
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00001 /* 00002 * AltiVec optimizations (C) 2004 Romain Dolbeau <romain@dolbeau.org> 00003 * 00004 * based on code by Copyright (C) 2001-2003 Michael Niedermayer (michaelni@gmx.at) 00005 * 00006 * This file is part of Libav. 00007 * 00008 * Libav is free software; you can redistribute it and/or modify 00009 * it under the terms of the GNU General Public License as published by 00010 * the Free Software Foundation; either version 2 of the License, or 00011 * (at your option) any later version. 00012 * 00013 * Libav is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with Libav; if not, write to the Free Software 00020 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00021 */ 00022 00023 #include "libavutil/avutil.h" 00024 00025 #define ALTIVEC_TRANSPOSE_8x8_SHORT(src_a,src_b,src_c,src_d,src_e,src_f,src_g,src_h) \ 00026 do { \ 00027 __typeof__(src_a) tempA1, tempB1, tempC1, tempD1; \ 00028 __typeof__(src_a) tempE1, tempF1, tempG1, tempH1; \ 00029 __typeof__(src_a) tempA2, tempB2, tempC2, tempD2; \ 00030 __typeof__(src_a) tempE2, tempF2, tempG2, tempH2; \ 00031 tempA1 = vec_mergeh (src_a, src_e); \ 00032 tempB1 = vec_mergel (src_a, src_e); \ 00033 tempC1 = vec_mergeh (src_b, src_f); \ 00034 tempD1 = vec_mergel (src_b, src_f); \ 00035 tempE1 = vec_mergeh (src_c, src_g); \ 00036 tempF1 = vec_mergel (src_c, src_g); \ 00037 tempG1 = vec_mergeh (src_d, src_h); \ 00038 tempH1 = vec_mergel (src_d, src_h); \ 00039 tempA2 = vec_mergeh (tempA1, tempE1); \ 00040 tempB2 = vec_mergel (tempA1, tempE1); \ 00041 tempC2 = vec_mergeh (tempB1, tempF1); \ 00042 tempD2 = vec_mergel (tempB1, tempF1); \ 00043 tempE2 = vec_mergeh (tempC1, tempG1); \ 00044 tempF2 = vec_mergel (tempC1, tempG1); \ 00045 tempG2 = vec_mergeh (tempD1, tempH1); \ 00046 tempH2 = vec_mergel (tempD1, tempH1); \ 00047 src_a = vec_mergeh (tempA2, tempE2); \ 00048 src_b = vec_mergel (tempA2, tempE2); \ 00049 src_c = vec_mergeh (tempB2, tempF2); \ 00050 src_d = vec_mergel (tempB2, tempF2); \ 00051 src_e = vec_mergeh (tempC2, tempG2); \ 00052 src_f = vec_mergel (tempC2, tempG2); \ 00053 src_g = vec_mergeh (tempD2, tempH2); \ 00054 src_h = vec_mergel (tempD2, tempH2); \ 00055 } while (0) 00056 00057 00058 static inline int vertClassify_altivec(uint8_t src[], int stride, PPContext *c) { 00059 /* 00060 this code makes no assumption on src or stride. 00061 One could remove the recomputation of the perm 00062 vector by assuming (stride % 16) == 0, unfortunately 00063 this is not always true. 00064 */ 00065 short data_0 = ((c->nonBQP*c->ppMode.baseDcDiff)>>8) + 1; 00066 DECLARE_ALIGNED(16, short, data)[8] = 00067 { 00068 data_0, 00069 data_0 * 2 + 1, 00070 c->QP * 2, 00071 c->QP * 4 00072 }; 00073 int numEq; 00074 uint8_t *src2 = src; 00075 vector signed short v_dcOffset; 00076 vector signed short v2QP; 00077 vector unsigned short v4QP; 00078 vector unsigned short v_dcThreshold; 00079 const int properStride = (stride % 16); 00080 const int srcAlign = ((unsigned long)src2 % 16); 00081 const int two_vectors = ((srcAlign > 8) || properStride) ? 1 : 0; 00082 const vector signed int zero = vec_splat_s32(0); 00083 const vector signed short mask = vec_splat_s16(1); 00084 vector signed int v_numEq = vec_splat_s32(0); 00085 vector signed short v_data = vec_ld(0, data); 00086 vector signed short v_srcAss0, v_srcAss1, v_srcAss2, v_srcAss3, 00087 v_srcAss4, v_srcAss5, v_srcAss6, v_srcAss7; 00088 //FIXME avoid this mess if possible 00089 register int j0 = 0, 00090 j1 = stride, 00091 j2 = 2 * stride, 00092 j3 = 3 * stride, 00093 j4 = 4 * stride, 00094 j5 = 5 * stride, 00095 j6 = 6 * stride, 00096 j7 = 7 * stride; 00097 vector unsigned char v_srcA0, v_srcA1, v_srcA2, v_srcA3, 00098 v_srcA4, v_srcA5, v_srcA6, v_srcA7; 00099 00100 v_dcOffset = vec_splat(v_data, 0); 00101 v_dcThreshold = (vector unsigned short)vec_splat(v_data, 1); 00102 v2QP = vec_splat(v_data, 2); 00103 v4QP = (vector unsigned short)vec_splat(v_data, 3); 00104 00105 src2 += stride * 4; 00106 00107 #define LOAD_LINE(i) \ 00108 { \ 00109 vector unsigned char perm##i = vec_lvsl(j##i, src2); \ 00110 vector unsigned char v_srcA2##i; \ 00111 vector unsigned char v_srcA1##i = vec_ld(j##i, src2); \ 00112 if (two_vectors) \ 00113 v_srcA2##i = vec_ld(j##i + 16, src2); \ 00114 v_srcA##i = \ 00115 vec_perm(v_srcA1##i, v_srcA2##i, perm##i); \ 00116 v_srcAss##i = \ 00117 (vector signed short)vec_mergeh((vector signed char)zero, \ 00118 (vector signed char)v_srcA##i); } 00119 00120 #define LOAD_LINE_ALIGNED(i) \ 00121 v_srcA##i = vec_ld(j##i, src2); \ 00122 v_srcAss##i = \ 00123 (vector signed short)vec_mergeh((vector signed char)zero, \ 00124 (vector signed char)v_srcA##i) 00125 00126 /* Special-casing the aligned case is worthwhile, as all calls from 00127 * the (transposed) horizontable deblocks will be aligned, in addition 00128 * to the naturally aligned vertical deblocks. */ 00129 if (properStride && srcAlign) { 00130 LOAD_LINE_ALIGNED(0); 00131 LOAD_LINE_ALIGNED(1); 00132 LOAD_LINE_ALIGNED(2); 00133 LOAD_LINE_ALIGNED(3); 00134 LOAD_LINE_ALIGNED(4); 00135 LOAD_LINE_ALIGNED(5); 00136 LOAD_LINE_ALIGNED(6); 00137 LOAD_LINE_ALIGNED(7); 00138 } else { 00139 LOAD_LINE(0); 00140 LOAD_LINE(1); 00141 LOAD_LINE(2); 00142 LOAD_LINE(3); 00143 LOAD_LINE(4); 00144 LOAD_LINE(5); 00145 LOAD_LINE(6); 00146 LOAD_LINE(7); 00147 } 00148 #undef LOAD_LINE 00149 #undef LOAD_LINE_ALIGNED 00150 00151 #define ITER(i, j) \ 00152 const vector signed short v_diff##i = \ 00153 vec_sub(v_srcAss##i, v_srcAss##j); \ 00154 const vector signed short v_sum##i = \ 00155 vec_add(v_diff##i, v_dcOffset); \ 00156 const vector signed short v_comp##i = \ 00157 (vector signed short)vec_cmplt((vector unsigned short)v_sum##i, \ 00158 v_dcThreshold); \ 00159 const vector signed short v_part##i = vec_and(mask, v_comp##i); 00160 00161 { 00162 ITER(0, 1) 00163 ITER(1, 2) 00164 ITER(2, 3) 00165 ITER(3, 4) 00166 ITER(4, 5) 00167 ITER(5, 6) 00168 ITER(6, 7) 00169 00170 v_numEq = vec_sum4s(v_part0, v_numEq); 00171 v_numEq = vec_sum4s(v_part1, v_numEq); 00172 v_numEq = vec_sum4s(v_part2, v_numEq); 00173 v_numEq = vec_sum4s(v_part3, v_numEq); 00174 v_numEq = vec_sum4s(v_part4, v_numEq); 00175 v_numEq = vec_sum4s(v_part5, v_numEq); 00176 v_numEq = vec_sum4s(v_part6, v_numEq); 00177 } 00178 00179 #undef ITER 00180 00181 v_numEq = vec_sums(v_numEq, zero); 00182 00183 v_numEq = vec_splat(v_numEq, 3); 00184 vec_ste(v_numEq, 0, &numEq); 00185 00186 if (numEq > c->ppMode.flatnessThreshold){ 00187 const vector unsigned char mmoP1 = (const vector unsigned char) 00188 {0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 00189 0x00, 0x01, 0x12, 0x13, 0x08, 0x09, 0x1A, 0x1B}; 00190 const vector unsigned char mmoP2 = (const vector unsigned char) 00191 {0x04, 0x05, 0x16, 0x17, 0x0C, 0x0D, 0x1E, 0x1F, 00192 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f}; 00193 const vector unsigned char mmoP = (const vector unsigned char) 00194 vec_lvsl(8, (unsigned char*)0); 00195 00196 vector signed short mmoL1 = vec_perm(v_srcAss0, v_srcAss2, mmoP1); 00197 vector signed short mmoL2 = vec_perm(v_srcAss4, v_srcAss6, mmoP2); 00198 vector signed short mmoL = vec_perm(mmoL1, mmoL2, mmoP); 00199 vector signed short mmoR1 = vec_perm(v_srcAss5, v_srcAss7, mmoP1); 00200 vector signed short mmoR2 = vec_perm(v_srcAss1, v_srcAss3, mmoP2); 00201 vector signed short mmoR = vec_perm(mmoR1, mmoR2, mmoP); 00202 vector signed short mmoDiff = vec_sub(mmoL, mmoR); 00203 vector unsigned short mmoSum = (vector unsigned short)vec_add(mmoDiff, v2QP); 00204 00205 if (vec_any_gt(mmoSum, v4QP)) 00206 return 0; 00207 else 00208 return 1; 00209 } 00210 else return 2; 00211 } 00212 00213 static inline void doVertLowPass_altivec(uint8_t *src, int stride, PPContext *c) { 00214 /* 00215 this code makes no assumption on src or stride. 00216 One could remove the recomputation of the perm 00217 vector by assuming (stride % 16) == 0, unfortunately 00218 this is not always true. Quite a lot of load/stores 00219 can be removed by assuming proper alignment of 00220 src & stride :-( 00221 */ 00222 uint8_t *src2 = src; 00223 const vector signed int zero = vec_splat_s32(0); 00224 const int properStride = (stride % 16); 00225 const int srcAlign = ((unsigned long)src2 % 16); 00226 DECLARE_ALIGNED(16, short, qp)[8] = {c->QP}; 00227 vector signed short vqp = vec_ld(0, qp); 00228 vector signed short vb0, vb1, vb2, vb3, vb4, vb5, vb6, vb7, vb8, vb9; 00229 vector unsigned char vbA0, av_uninit(vbA1), av_uninit(vbA2), av_uninit(vbA3), av_uninit(vbA4), av_uninit(vbA5), av_uninit(vbA6), av_uninit(vbA7), av_uninit(vbA8), vbA9; 00230 vector unsigned char vbB0, av_uninit(vbB1), av_uninit(vbB2), av_uninit(vbB3), av_uninit(vbB4), av_uninit(vbB5), av_uninit(vbB6), av_uninit(vbB7), av_uninit(vbB8), vbB9; 00231 vector unsigned char vbT0, vbT1, vbT2, vbT3, vbT4, vbT5, vbT6, vbT7, vbT8, vbT9; 00232 vector unsigned char perml0, perml1, perml2, perml3, perml4, 00233 perml5, perml6, perml7, perml8, perml9; 00234 register int j0 = 0, 00235 j1 = stride, 00236 j2 = 2 * stride, 00237 j3 = 3 * stride, 00238 j4 = 4 * stride, 00239 j5 = 5 * stride, 00240 j6 = 6 * stride, 00241 j7 = 7 * stride, 00242 j8 = 8 * stride, 00243 j9 = 9 * stride; 00244 00245 vqp = vec_splat(vqp, 0); 00246 00247 src2 += stride*3; 00248 00249 #define LOAD_LINE(i) \ 00250 perml##i = vec_lvsl(i * stride, src2); \ 00251 vbA##i = vec_ld(i * stride, src2); \ 00252 vbB##i = vec_ld(i * stride + 16, src2); \ 00253 vbT##i = vec_perm(vbA##i, vbB##i, perml##i); \ 00254 vb##i = \ 00255 (vector signed short)vec_mergeh((vector unsigned char)zero, \ 00256 (vector unsigned char)vbT##i) 00257 00258 #define LOAD_LINE_ALIGNED(i) \ 00259 vbT##i = vec_ld(j##i, src2); \ 00260 vb##i = \ 00261 (vector signed short)vec_mergeh((vector signed char)zero, \ 00262 (vector signed char)vbT##i) 00263 00264 /* Special-casing the aligned case is worthwhile, as all calls from 00265 * the (transposed) horizontable deblocks will be aligned, in addition 00266 * to the naturally aligned vertical deblocks. */ 00267 if (properStride && srcAlign) { 00268 LOAD_LINE_ALIGNED(0); 00269 LOAD_LINE_ALIGNED(1); 00270 LOAD_LINE_ALIGNED(2); 00271 LOAD_LINE_ALIGNED(3); 00272 LOAD_LINE_ALIGNED(4); 00273 LOAD_LINE_ALIGNED(5); 00274 LOAD_LINE_ALIGNED(6); 00275 LOAD_LINE_ALIGNED(7); 00276 LOAD_LINE_ALIGNED(8); 00277 LOAD_LINE_ALIGNED(9); 00278 } else { 00279 LOAD_LINE(0); 00280 LOAD_LINE(1); 00281 LOAD_LINE(2); 00282 LOAD_LINE(3); 00283 LOAD_LINE(4); 00284 LOAD_LINE(5); 00285 LOAD_LINE(6); 00286 LOAD_LINE(7); 00287 LOAD_LINE(8); 00288 LOAD_LINE(9); 00289 } 00290 #undef LOAD_LINE 00291 #undef LOAD_LINE_ALIGNED 00292 { 00293 const vector unsigned short v_2 = vec_splat_u16(2); 00294 const vector unsigned short v_4 = vec_splat_u16(4); 00295 00296 const vector signed short v_diff01 = vec_sub(vb0, vb1); 00297 const vector unsigned short v_cmp01 = 00298 (const vector unsigned short) vec_cmplt(vec_abs(v_diff01), vqp); 00299 const vector signed short v_first = vec_sel(vb1, vb0, v_cmp01); 00300 const vector signed short v_diff89 = vec_sub(vb8, vb9); 00301 const vector unsigned short v_cmp89 = 00302 (const vector unsigned short) vec_cmplt(vec_abs(v_diff89), vqp); 00303 const vector signed short v_last = vec_sel(vb8, vb9, v_cmp89); 00304 00305 const vector signed short temp01 = vec_mladd(v_first, (vector signed short)v_4, vb1); 00306 const vector signed short temp02 = vec_add(vb2, vb3); 00307 const vector signed short temp03 = vec_add(temp01, (vector signed short)v_4); 00308 const vector signed short v_sumsB0 = vec_add(temp02, temp03); 00309 00310 const vector signed short temp11 = vec_sub(v_sumsB0, v_first); 00311 const vector signed short v_sumsB1 = vec_add(temp11, vb4); 00312 00313 const vector signed short temp21 = vec_sub(v_sumsB1, v_first); 00314 const vector signed short v_sumsB2 = vec_add(temp21, vb5); 00315 00316 const vector signed short temp31 = vec_sub(v_sumsB2, v_first); 00317 const vector signed short v_sumsB3 = vec_add(temp31, vb6); 00318 00319 const vector signed short temp41 = vec_sub(v_sumsB3, v_first); 00320 const vector signed short v_sumsB4 = vec_add(temp41, vb7); 00321 00322 const vector signed short temp51 = vec_sub(v_sumsB4, vb1); 00323 const vector signed short v_sumsB5 = vec_add(temp51, vb8); 00324 00325 const vector signed short temp61 = vec_sub(v_sumsB5, vb2); 00326 const vector signed short v_sumsB6 = vec_add(temp61, v_last); 00327 00328 const vector signed short temp71 = vec_sub(v_sumsB6, vb3); 00329 const vector signed short v_sumsB7 = vec_add(temp71, v_last); 00330 00331 const vector signed short temp81 = vec_sub(v_sumsB7, vb4); 00332 const vector signed short v_sumsB8 = vec_add(temp81, v_last); 00333 00334 const vector signed short temp91 = vec_sub(v_sumsB8, vb5); 00335 const vector signed short v_sumsB9 = vec_add(temp91, v_last); 00336 00337 #define COMPUTE_VR(i, j, k) \ 00338 const vector signed short temps1##i = \ 00339 vec_add(v_sumsB##i, v_sumsB##k); \ 00340 const vector signed short temps2##i = \ 00341 vec_mladd(vb##j, (vector signed short)v_2, temps1##i); \ 00342 const vector signed short vr##j = vec_sra(temps2##i, v_4) 00343 00344 COMPUTE_VR(0, 1, 2); 00345 COMPUTE_VR(1, 2, 3); 00346 COMPUTE_VR(2, 3, 4); 00347 COMPUTE_VR(3, 4, 5); 00348 COMPUTE_VR(4, 5, 6); 00349 COMPUTE_VR(5, 6, 7); 00350 COMPUTE_VR(6, 7, 8); 00351 COMPUTE_VR(7, 8, 9); 00352 00353 const vector signed char neg1 = vec_splat_s8(-1); 00354 const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 00355 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}; 00356 00357 #define PACK_AND_STORE(i) \ 00358 { const vector unsigned char perms##i = \ 00359 vec_lvsr(i * stride, src2); \ 00360 const vector unsigned char vf##i = \ 00361 vec_packsu(vr##i, (vector signed short)zero); \ 00362 const vector unsigned char vg##i = \ 00363 vec_perm(vf##i, vbT##i, permHH); \ 00364 const vector unsigned char mask##i = \ 00365 vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \ 00366 const vector unsigned char vg2##i = \ 00367 vec_perm(vg##i, vg##i, perms##i); \ 00368 const vector unsigned char svA##i = \ 00369 vec_sel(vbA##i, vg2##i, mask##i); \ 00370 const vector unsigned char svB##i = \ 00371 vec_sel(vg2##i, vbB##i, mask##i); \ 00372 vec_st(svA##i, i * stride, src2); \ 00373 vec_st(svB##i, i * stride + 16, src2);} 00374 00375 #define PACK_AND_STORE_ALIGNED(i) \ 00376 { const vector unsigned char vf##i = \ 00377 vec_packsu(vr##i, (vector signed short)zero); \ 00378 const vector unsigned char vg##i = \ 00379 vec_perm(vf##i, vbT##i, permHH); \ 00380 vec_st(vg##i, i * stride, src2);} 00381 00382 /* Special-casing the aligned case is worthwhile, as all calls from 00383 * the (transposed) horizontable deblocks will be aligned, in addition 00384 * to the naturally aligned vertical deblocks. */ 00385 if (properStride && srcAlign) { 00386 PACK_AND_STORE_ALIGNED(1) 00387 PACK_AND_STORE_ALIGNED(2) 00388 PACK_AND_STORE_ALIGNED(3) 00389 PACK_AND_STORE_ALIGNED(4) 00390 PACK_AND_STORE_ALIGNED(5) 00391 PACK_AND_STORE_ALIGNED(6) 00392 PACK_AND_STORE_ALIGNED(7) 00393 PACK_AND_STORE_ALIGNED(8) 00394 } else { 00395 PACK_AND_STORE(1) 00396 PACK_AND_STORE(2) 00397 PACK_AND_STORE(3) 00398 PACK_AND_STORE(4) 00399 PACK_AND_STORE(5) 00400 PACK_AND_STORE(6) 00401 PACK_AND_STORE(7) 00402 PACK_AND_STORE(8) 00403 } 00404 #undef PACK_AND_STORE 00405 #undef PACK_AND_STORE_ALIGNED 00406 } 00407 } 00408 00409 00410 00411 static inline void doVertDefFilter_altivec(uint8_t src[], int stride, PPContext *c) { 00412 /* 00413 this code makes no assumption on src or stride. 00414 One could remove the recomputation of the perm 00415 vector by assuming (stride % 16) == 0, unfortunately 00416 this is not always true. Quite a lot of load/stores 00417 can be removed by assuming proper alignment of 00418 src & stride :-( 00419 */ 00420 uint8_t *src2 = src + stride*3; 00421 const vector signed int zero = vec_splat_s32(0); 00422 DECLARE_ALIGNED(16, short, qp)[8] = {8*c->QP}; 00423 vector signed short vqp = vec_splat( 00424 (vector signed short)vec_ld(0, qp), 0); 00425 00426 #define LOAD_LINE(i) \ 00427 const vector unsigned char perm##i = \ 00428 vec_lvsl(i * stride, src2); \ 00429 const vector unsigned char vbA##i = \ 00430 vec_ld(i * stride, src2); \ 00431 const vector unsigned char vbB##i = \ 00432 vec_ld(i * stride + 16, src2); \ 00433 const vector unsigned char vbT##i = \ 00434 vec_perm(vbA##i, vbB##i, perm##i); \ 00435 const vector signed short vb##i = \ 00436 (vector signed short)vec_mergeh((vector unsigned char)zero, \ 00437 (vector unsigned char)vbT##i) 00438 00439 LOAD_LINE(1); 00440 LOAD_LINE(2); 00441 LOAD_LINE(3); 00442 LOAD_LINE(4); 00443 LOAD_LINE(5); 00444 LOAD_LINE(6); 00445 LOAD_LINE(7); 00446 LOAD_LINE(8); 00447 #undef LOAD_LINE 00448 00449 const vector signed short v_1 = vec_splat_s16(1); 00450 const vector signed short v_2 = vec_splat_s16(2); 00451 const vector signed short v_5 = vec_splat_s16(5); 00452 const vector signed short v_32 = vec_sl(v_1, 00453 (vector unsigned short)v_5); 00454 /* middle energy */ 00455 const vector signed short l3minusl6 = vec_sub(vb3, vb6); 00456 const vector signed short l5minusl4 = vec_sub(vb5, vb4); 00457 const vector signed short twotimes_l3minusl6 = vec_mladd(v_2, l3minusl6, (vector signed short)zero); 00458 const vector signed short mE = vec_mladd(v_5, l5minusl4, twotimes_l3minusl6); 00459 const vector signed short absmE = vec_abs(mE); 00460 /* left & right energy */ 00461 const vector signed short l1minusl4 = vec_sub(vb1, vb4); 00462 const vector signed short l3minusl2 = vec_sub(vb3, vb2); 00463 const vector signed short l5minusl8 = vec_sub(vb5, vb8); 00464 const vector signed short l7minusl6 = vec_sub(vb7, vb6); 00465 const vector signed short twotimes_l1minusl4 = vec_mladd(v_2, l1minusl4, (vector signed short)zero); 00466 const vector signed short twotimes_l5minusl8 = vec_mladd(v_2, l5minusl8, (vector signed short)zero); 00467 const vector signed short lE = vec_mladd(v_5, l3minusl2, twotimes_l1minusl4); 00468 const vector signed short rE = vec_mladd(v_5, l7minusl6, twotimes_l5minusl8); 00469 /* d */ 00470 const vector signed short ddiff = vec_sub(absmE, 00471 vec_min(vec_abs(lE), 00472 vec_abs(rE))); 00473 const vector signed short ddiffclamp = vec_max(ddiff, (vector signed short)zero); 00474 const vector signed short dtimes64 = vec_mladd(v_5, ddiffclamp, v_32); 00475 const vector signed short d = vec_sra(dtimes64, vec_splat_u16(6)); 00476 const vector signed short minusd = vec_sub((vector signed short)zero, d); 00477 const vector signed short finald = vec_sel(minusd, 00478 d, 00479 vec_cmpgt(vec_sub((vector signed short)zero, mE), 00480 (vector signed short)zero)); 00481 /* q */ 00482 const vector signed short qtimes2 = vec_sub(vb4, vb5); 00483 /* for a shift right to behave like /2, we need to add one 00484 to all negative integer */ 00485 const vector signed short rounddown = vec_sel((vector signed short)zero, 00486 v_1, 00487 vec_cmplt(qtimes2, (vector signed short)zero)); 00488 const vector signed short q = vec_sra(vec_add(qtimes2, rounddown), vec_splat_u16(1)); 00489 /* clamp */ 00490 const vector signed short dclamp_P1 = vec_max((vector signed short)zero, finald); 00491 const vector signed short dclamp_P = vec_min(dclamp_P1, q); 00492 const vector signed short dclamp_N1 = vec_min((vector signed short)zero, finald); 00493 const vector signed short dclamp_N = vec_max(dclamp_N1, q); 00494 00495 const vector signed short dclampedfinal = vec_sel(dclamp_N, 00496 dclamp_P, 00497 vec_cmpgt(q, (vector signed short)zero)); 00498 const vector signed short dornotd = vec_sel((vector signed short)zero, 00499 dclampedfinal, 00500 vec_cmplt(absmE, vqp)); 00501 /* add/subtract to l4 and l5 */ 00502 const vector signed short vb4minusd = vec_sub(vb4, dornotd); 00503 const vector signed short vb5plusd = vec_add(vb5, dornotd); 00504 /* finally, stores */ 00505 const vector unsigned char st4 = vec_packsu(vb4minusd, (vector signed short)zero); 00506 const vector unsigned char st5 = vec_packsu(vb5plusd, (vector signed short)zero); 00507 00508 const vector signed char neg1 = vec_splat_s8(-1); 00509 const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 00510 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}; 00511 00512 #define STORE(i) \ 00513 { const vector unsigned char perms##i = \ 00514 vec_lvsr(i * stride, src2); \ 00515 const vector unsigned char vg##i = \ 00516 vec_perm(st##i, vbT##i, permHH); \ 00517 const vector unsigned char mask##i = \ 00518 vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##i); \ 00519 const vector unsigned char vg2##i = \ 00520 vec_perm(vg##i, vg##i, perms##i); \ 00521 const vector unsigned char svA##i = \ 00522 vec_sel(vbA##i, vg2##i, mask##i); \ 00523 const vector unsigned char svB##i = \ 00524 vec_sel(vg2##i, vbB##i, mask##i); \ 00525 vec_st(svA##i, i * stride, src2); \ 00526 vec_st(svB##i, i * stride + 16, src2);} 00527 00528 STORE(4) 00529 STORE(5) 00530 } 00531 00532 static inline void dering_altivec(uint8_t src[], int stride, PPContext *c) { 00533 /* 00534 this code makes no assumption on src or stride. 00535 One could remove the recomputation of the perm 00536 vector by assuming (stride % 16) == 0, unfortunately 00537 this is not always true. Quite a lot of load/stores 00538 can be removed by assuming proper alignment of 00539 src & stride :-( 00540 */ 00541 uint8_t *srcCopy = src; 00542 DECLARE_ALIGNED(16, uint8_t, dt)[16]; 00543 const vector signed int zero = vec_splat_s32(0); 00544 vector unsigned char v_dt; 00545 dt[0] = deringThreshold; 00546 v_dt = vec_splat(vec_ld(0, dt), 0); 00547 00548 #define LOAD_LINE(i) \ 00549 const vector unsigned char perm##i = \ 00550 vec_lvsl(i * stride, srcCopy); \ 00551 vector unsigned char sA##i = vec_ld(i * stride, srcCopy); \ 00552 vector unsigned char sB##i = vec_ld(i * stride + 16, srcCopy); \ 00553 vector unsigned char src##i = vec_perm(sA##i, sB##i, perm##i) 00554 00555 LOAD_LINE(0); 00556 LOAD_LINE(1); 00557 LOAD_LINE(2); 00558 LOAD_LINE(3); 00559 LOAD_LINE(4); 00560 LOAD_LINE(5); 00561 LOAD_LINE(6); 00562 LOAD_LINE(7); 00563 LOAD_LINE(8); 00564 LOAD_LINE(9); 00565 #undef LOAD_LINE 00566 00567 vector unsigned char v_avg; 00568 { 00569 const vector unsigned char trunc_perm = (vector unsigned char) 00570 {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 00571 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}; 00572 const vector unsigned char trunc_src12 = vec_perm(src1, src2, trunc_perm); 00573 const vector unsigned char trunc_src34 = vec_perm(src3, src4, trunc_perm); 00574 const vector unsigned char trunc_src56 = vec_perm(src5, src6, trunc_perm); 00575 const vector unsigned char trunc_src78 = vec_perm(src7, src8, trunc_perm); 00576 00577 #define EXTRACT(op) do { \ 00578 const vector unsigned char s##op##_1 = vec_##op(trunc_src12, trunc_src34); \ 00579 const vector unsigned char s##op##_2 = vec_##op(trunc_src56, trunc_src78); \ 00580 const vector unsigned char s##op##_6 = vec_##op(s##op##_1, s##op##_2); \ 00581 const vector unsigned char s##op##_8h = vec_mergeh(s##op##_6, s##op##_6); \ 00582 const vector unsigned char s##op##_8l = vec_mergel(s##op##_6, s##op##_6); \ 00583 const vector unsigned char s##op##_9 = vec_##op(s##op##_8h, s##op##_8l); \ 00584 const vector unsigned char s##op##_9h = vec_mergeh(s##op##_9, s##op##_9); \ 00585 const vector unsigned char s##op##_9l = vec_mergel(s##op##_9, s##op##_9); \ 00586 const vector unsigned char s##op##_10 = vec_##op(s##op##_9h, s##op##_9l); \ 00587 const vector unsigned char s##op##_10h = vec_mergeh(s##op##_10, s##op##_10); \ 00588 const vector unsigned char s##op##_10l = vec_mergel(s##op##_10, s##op##_10); \ 00589 const vector unsigned char s##op##_11 = vec_##op(s##op##_10h, s##op##_10l); \ 00590 const vector unsigned char s##op##_11h = vec_mergeh(s##op##_11, s##op##_11); \ 00591 const vector unsigned char s##op##_11l = vec_mergel(s##op##_11, s##op##_11); \ 00592 v_##op = vec_##op(s##op##_11h, s##op##_11l); } while (0) 00593 00594 vector unsigned char v_min; 00595 vector unsigned char v_max; 00596 EXTRACT(min); 00597 EXTRACT(max); 00598 #undef EXTRACT 00599 00600 if (vec_all_lt(vec_sub(v_max, v_min), v_dt)) 00601 return; 00602 00603 v_avg = vec_avg(v_min, v_max); 00604 } 00605 00606 DECLARE_ALIGNED(16, signed int, S)[8]; 00607 { 00608 const vector unsigned short mask1 = (vector unsigned short) 00609 {0x0001, 0x0002, 0x0004, 0x0008, 00610 0x0010, 0x0020, 0x0040, 0x0080}; 00611 const vector unsigned short mask2 = (vector unsigned short) 00612 {0x0100, 0x0200, 0x0000, 0x0000, 00613 0x0000, 0x0000, 0x0000, 0x0000}; 00614 00615 const vector unsigned int vuint32_16 = vec_sl(vec_splat_u32(1), vec_splat_u32(4)); 00616 const vector unsigned int vuint32_1 = vec_splat_u32(1); 00617 00618 #define COMPARE(i) \ 00619 vector signed int sum##i; \ 00620 do { \ 00621 const vector unsigned char cmp##i = \ 00622 (vector unsigned char)vec_cmpgt(src##i, v_avg); \ 00623 const vector unsigned short cmpHi##i = \ 00624 (vector unsigned short)vec_mergeh(cmp##i, cmp##i); \ 00625 const vector unsigned short cmpLi##i = \ 00626 (vector unsigned short)vec_mergel(cmp##i, cmp##i); \ 00627 const vector signed short cmpHf##i = \ 00628 (vector signed short)vec_and(cmpHi##i, mask1); \ 00629 const vector signed short cmpLf##i = \ 00630 (vector signed short)vec_and(cmpLi##i, mask2); \ 00631 const vector signed int sump##i = vec_sum4s(cmpHf##i, zero); \ 00632 const vector signed int sumq##i = vec_sum4s(cmpLf##i, sump##i); \ 00633 sum##i = vec_sums(sumq##i, zero); } while (0) 00634 00635 COMPARE(0); 00636 COMPARE(1); 00637 COMPARE(2); 00638 COMPARE(3); 00639 COMPARE(4); 00640 COMPARE(5); 00641 COMPARE(6); 00642 COMPARE(7); 00643 COMPARE(8); 00644 COMPARE(9); 00645 #undef COMPARE 00646 00647 vector signed int sumA2; 00648 vector signed int sumB2; 00649 { 00650 const vector signed int sump02 = vec_mergel(sum0, sum2); 00651 const vector signed int sump13 = vec_mergel(sum1, sum3); 00652 const vector signed int sumA = vec_mergel(sump02, sump13); 00653 00654 const vector signed int sump46 = vec_mergel(sum4, sum6); 00655 const vector signed int sump57 = vec_mergel(sum5, sum7); 00656 const vector signed int sumB = vec_mergel(sump46, sump57); 00657 00658 const vector signed int sump8A = vec_mergel(sum8, zero); 00659 const vector signed int sump9B = vec_mergel(sum9, zero); 00660 const vector signed int sumC = vec_mergel(sump8A, sump9B); 00661 00662 const vector signed int tA = vec_sl(vec_nor(zero, sumA), vuint32_16); 00663 const vector signed int tB = vec_sl(vec_nor(zero, sumB), vuint32_16); 00664 const vector signed int tC = vec_sl(vec_nor(zero, sumC), vuint32_16); 00665 const vector signed int t2A = vec_or(sumA, tA); 00666 const vector signed int t2B = vec_or(sumB, tB); 00667 const vector signed int t2C = vec_or(sumC, tC); 00668 const vector signed int t3A = vec_and(vec_sra(t2A, vuint32_1), 00669 vec_sl(t2A, vuint32_1)); 00670 const vector signed int t3B = vec_and(vec_sra(t2B, vuint32_1), 00671 vec_sl(t2B, vuint32_1)); 00672 const vector signed int t3C = vec_and(vec_sra(t2C, vuint32_1), 00673 vec_sl(t2C, vuint32_1)); 00674 const vector signed int yA = vec_and(t2A, t3A); 00675 const vector signed int yB = vec_and(t2B, t3B); 00676 const vector signed int yC = vec_and(t2C, t3C); 00677 00678 const vector unsigned char strangeperm1 = vec_lvsl(4, (unsigned char*)0); 00679 const vector unsigned char strangeperm2 = vec_lvsl(8, (unsigned char*)0); 00680 const vector signed int sumAd4 = vec_perm(yA, yB, strangeperm1); 00681 const vector signed int sumAd8 = vec_perm(yA, yB, strangeperm2); 00682 const vector signed int sumBd4 = vec_perm(yB, yC, strangeperm1); 00683 const vector signed int sumBd8 = vec_perm(yB, yC, strangeperm2); 00684 const vector signed int sumAp = vec_and(yA, 00685 vec_and(sumAd4,sumAd8)); 00686 const vector signed int sumBp = vec_and(yB, 00687 vec_and(sumBd4,sumBd8)); 00688 sumA2 = vec_or(sumAp, 00689 vec_sra(sumAp, 00690 vuint32_16)); 00691 sumB2 = vec_or(sumBp, 00692 vec_sra(sumBp, 00693 vuint32_16)); 00694 } 00695 vec_st(sumA2, 0, S); 00696 vec_st(sumB2, 16, S); 00697 } 00698 00699 /* I'm not sure the following is actually faster 00700 than straight, unvectorized C code :-( */ 00701 00702 DECLARE_ALIGNED(16, int, tQP2)[4]; 00703 tQP2[0]= c->QP/2 + 1; 00704 vector signed int vQP2 = vec_ld(0, tQP2); 00705 vQP2 = vec_splat(vQP2, 0); 00706 const vector signed int vsint32_8 = vec_splat_s32(8); 00707 const vector unsigned int vuint32_4 = vec_splat_u32(4); 00708 00709 const vector unsigned char permA1 = (vector unsigned char) 00710 {0x00, 0x01, 0x02, 0x10, 0x11, 0x12, 0x1F, 0x1F, 00711 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F}; 00712 const vector unsigned char permA2 = (vector unsigned char) 00713 {0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x10, 0x11, 00714 0x12, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F}; 00715 const vector unsigned char permA1inc = (vector unsigned char) 00716 {0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 00717 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 00718 const vector unsigned char permA2inc = (vector unsigned char) 00719 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 00720 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 00721 const vector unsigned char magic = (vector unsigned char) 00722 {0x01, 0x02, 0x01, 0x02, 0x04, 0x02, 0x01, 0x02, 00723 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 00724 const vector unsigned char extractPerm = (vector unsigned char) 00725 {0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01, 00726 0x10, 0x10, 0x10, 0x01, 0x10, 0x10, 0x10, 0x01}; 00727 const vector unsigned char extractPermInc = (vector unsigned char) 00728 {0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 00729 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01}; 00730 const vector unsigned char identity = vec_lvsl(0,(unsigned char *)0); 00731 const vector unsigned char tenRight = (vector unsigned char) 00732 {0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 00733 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 00734 const vector unsigned char eightLeft = (vector unsigned char) 00735 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 00736 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08}; 00737 00738 00739 #define F_INIT(i) \ 00740 vector unsigned char tenRightM##i = tenRight; \ 00741 vector unsigned char permA1M##i = permA1; \ 00742 vector unsigned char permA2M##i = permA2; \ 00743 vector unsigned char extractPermM##i = extractPerm 00744 00745 #define F2(i, j, k, l) \ 00746 if (S[i] & (1 << (l+1))) { \ 00747 const vector unsigned char a_##j##_A##l = \ 00748 vec_perm(src##i, src##j, permA1M##i); \ 00749 const vector unsigned char a_##j##_B##l = \ 00750 vec_perm(a_##j##_A##l, src##k, permA2M##i); \ 00751 const vector signed int a_##j##_sump##l = \ 00752 (vector signed int)vec_msum(a_##j##_B##l, magic, \ 00753 (vector unsigned int)zero); \ 00754 vector signed int F_##j##_##l = \ 00755 vec_sr(vec_sums(a_##j##_sump##l, vsint32_8), vuint32_4); \ 00756 F_##j##_##l = vec_splat(F_##j##_##l, 3); \ 00757 const vector signed int p_##j##_##l = \ 00758 (vector signed int)vec_perm(src##j, \ 00759 (vector unsigned char)zero, \ 00760 extractPermM##i); \ 00761 const vector signed int sum_##j##_##l = vec_add( p_##j##_##l, vQP2);\ 00762 const vector signed int diff_##j##_##l = vec_sub( p_##j##_##l, vQP2);\ 00763 vector signed int newpm_##j##_##l; \ 00764 if (vec_all_lt(sum_##j##_##l, F_##j##_##l)) \ 00765 newpm_##j##_##l = sum_##j##_##l; \ 00766 else if (vec_all_gt(diff_##j##_##l, F_##j##_##l)) \ 00767 newpm_##j##_##l = diff_##j##_##l; \ 00768 else newpm_##j##_##l = F_##j##_##l; \ 00769 const vector unsigned char newpm2_##j##_##l = \ 00770 vec_splat((vector unsigned char)newpm_##j##_##l, 15); \ 00771 const vector unsigned char mask##j##l = vec_add(identity, \ 00772 tenRightM##i); \ 00773 src##j = vec_perm(src##j, newpm2_##j##_##l, mask##j##l); \ 00774 } \ 00775 permA1M##i = vec_add(permA1M##i, permA1inc); \ 00776 permA2M##i = vec_add(permA2M##i, permA2inc); \ 00777 tenRightM##i = vec_sro(tenRightM##i, eightLeft); \ 00778 extractPermM##i = vec_add(extractPermM##i, extractPermInc) 00779 00780 #define ITER(i, j, k) \ 00781 F_INIT(i); \ 00782 F2(i, j, k, 0); \ 00783 F2(i, j, k, 1); \ 00784 F2(i, j, k, 2); \ 00785 F2(i, j, k, 3); \ 00786 F2(i, j, k, 4); \ 00787 F2(i, j, k, 5); \ 00788 F2(i, j, k, 6); \ 00789 F2(i, j, k, 7) 00790 00791 ITER(0, 1, 2); 00792 ITER(1, 2, 3); 00793 ITER(2, 3, 4); 00794 ITER(3, 4, 5); 00795 ITER(4, 5, 6); 00796 ITER(5, 6, 7); 00797 ITER(6, 7, 8); 00798 ITER(7, 8, 9); 00799 00800 const vector signed char neg1 = vec_splat_s8(-1); 00801 00802 #define STORE_LINE(i) \ 00803 const vector unsigned char permST##i = \ 00804 vec_lvsr(i * stride, srcCopy); \ 00805 const vector unsigned char maskST##i = \ 00806 vec_perm((vector unsigned char)zero, \ 00807 (vector unsigned char)neg1, permST##i);\ 00808 src##i = vec_perm(src##i ,src##i, permST##i); \ 00809 sA##i= vec_sel(sA##i, src##i, maskST##i); \ 00810 sB##i= vec_sel(src##i, sB##i, maskST##i); \ 00811 vec_st(sA##i, i * stride, srcCopy); \ 00812 vec_st(sB##i, i * stride + 16, srcCopy) 00813 00814 STORE_LINE(1); 00815 STORE_LINE(2); 00816 STORE_LINE(3); 00817 STORE_LINE(4); 00818 STORE_LINE(5); 00819 STORE_LINE(6); 00820 STORE_LINE(7); 00821 STORE_LINE(8); 00822 00823 #undef STORE_LINE 00824 #undef ITER 00825 #undef F2 00826 } 00827 00828 #define doHorizLowPass_altivec(a...) doHorizLowPass_C(a) 00829 #define doHorizDefFilter_altivec(a...) doHorizDefFilter_C(a) 00830 #define do_a_deblock_altivec(a...) do_a_deblock_C(a) 00831 00832 static inline void RENAME(tempNoiseReducer)(uint8_t *src, int stride, 00833 uint8_t *tempBlurred, uint32_t *tempBlurredPast, int *maxNoise) 00834 { 00835 const vector signed int zero = vec_splat_s32(0); 00836 const vector signed short vsint16_1 = vec_splat_s16(1); 00837 vector signed int v_dp = zero; 00838 vector signed int v_sysdp = zero; 00839 int d, sysd, i; 00840 00841 tempBlurredPast[127]= maxNoise[0]; 00842 tempBlurredPast[128]= maxNoise[1]; 00843 tempBlurredPast[129]= maxNoise[2]; 00844 00845 #define LOAD_LINE(src, i) \ 00846 register int j##src##i = i * stride; \ 00847 vector unsigned char perm##src##i = vec_lvsl(j##src##i, src); \ 00848 const vector unsigned char v_##src##A1##i = vec_ld(j##src##i, src); \ 00849 const vector unsigned char v_##src##A2##i = vec_ld(j##src##i + 16, src); \ 00850 const vector unsigned char v_##src##A##i = \ 00851 vec_perm(v_##src##A1##i, v_##src##A2##i, perm##src##i); \ 00852 vector signed short v_##src##Ass##i = \ 00853 (vector signed short)vec_mergeh((vector signed char)zero, \ 00854 (vector signed char)v_##src##A##i) 00855 00856 LOAD_LINE(src, 0); 00857 LOAD_LINE(src, 1); 00858 LOAD_LINE(src, 2); 00859 LOAD_LINE(src, 3); 00860 LOAD_LINE(src, 4); 00861 LOAD_LINE(src, 5); 00862 LOAD_LINE(src, 6); 00863 LOAD_LINE(src, 7); 00864 00865 LOAD_LINE(tempBlurred, 0); 00866 LOAD_LINE(tempBlurred, 1); 00867 LOAD_LINE(tempBlurred, 2); 00868 LOAD_LINE(tempBlurred, 3); 00869 LOAD_LINE(tempBlurred, 4); 00870 LOAD_LINE(tempBlurred, 5); 00871 LOAD_LINE(tempBlurred, 6); 00872 LOAD_LINE(tempBlurred, 7); 00873 #undef LOAD_LINE 00874 00875 #define ACCUMULATE_DIFFS(i) \ 00876 vector signed short v_d##i = vec_sub(v_tempBlurredAss##i, \ 00877 v_srcAss##i); \ 00878 v_dp = vec_msums(v_d##i, v_d##i, v_dp); \ 00879 v_sysdp = vec_msums(v_d##i, vsint16_1, v_sysdp) 00880 00881 ACCUMULATE_DIFFS(0); 00882 ACCUMULATE_DIFFS(1); 00883 ACCUMULATE_DIFFS(2); 00884 ACCUMULATE_DIFFS(3); 00885 ACCUMULATE_DIFFS(4); 00886 ACCUMULATE_DIFFS(5); 00887 ACCUMULATE_DIFFS(6); 00888 ACCUMULATE_DIFFS(7); 00889 #undef ACCUMULATE_DIFFS 00890 00891 v_dp = vec_sums(v_dp, zero); 00892 v_sysdp = vec_sums(v_sysdp, zero); 00893 00894 v_dp = vec_splat(v_dp, 3); 00895 v_sysdp = vec_splat(v_sysdp, 3); 00896 00897 vec_ste(v_dp, 0, &d); 00898 vec_ste(v_sysdp, 0, &sysd); 00899 00900 i = d; 00901 d = (4*d 00902 +(*(tempBlurredPast-256)) 00903 +(*(tempBlurredPast-1))+ (*(tempBlurredPast+1)) 00904 +(*(tempBlurredPast+256)) 00905 +4)>>3; 00906 00907 *tempBlurredPast=i; 00908 00909 if (d > maxNoise[1]) { 00910 if (d < maxNoise[2]) { 00911 #define OP(i) v_tempBlurredAss##i = vec_avg(v_tempBlurredAss##i, v_srcAss##i); 00912 00913 OP(0); 00914 OP(1); 00915 OP(2); 00916 OP(3); 00917 OP(4); 00918 OP(5); 00919 OP(6); 00920 OP(7); 00921 #undef OP 00922 } else { 00923 #define OP(i) v_tempBlurredAss##i = v_srcAss##i; 00924 00925 OP(0); 00926 OP(1); 00927 OP(2); 00928 OP(3); 00929 OP(4); 00930 OP(5); 00931 OP(6); 00932 OP(7); 00933 #undef OP 00934 } 00935 } else { 00936 if (d < maxNoise[0]) { 00937 const vector signed short vsint16_7 = vec_splat_s16(7); 00938 const vector signed short vsint16_4 = vec_splat_s16(4); 00939 const vector unsigned short vuint16_3 = vec_splat_u16(3); 00940 00941 #define OP(i) \ 00942 const vector signed short v_temp##i = \ 00943 vec_mladd(v_tempBlurredAss##i, \ 00944 vsint16_7, v_srcAss##i); \ 00945 const vector signed short v_temp2##i = \ 00946 vec_add(v_temp##i, vsint16_4); \ 00947 v_tempBlurredAss##i = vec_sr(v_temp2##i, vuint16_3) 00948 00949 OP(0); 00950 OP(1); 00951 OP(2); 00952 OP(3); 00953 OP(4); 00954 OP(5); 00955 OP(6); 00956 OP(7); 00957 #undef OP 00958 } else { 00959 const vector signed short vsint16_3 = vec_splat_s16(3); 00960 const vector signed short vsint16_2 = vec_splat_s16(2); 00961 00962 #define OP(i) \ 00963 const vector signed short v_temp##i = \ 00964 vec_mladd(v_tempBlurredAss##i, \ 00965 vsint16_3, v_srcAss##i); \ 00966 const vector signed short v_temp2##i = \ 00967 vec_add(v_temp##i, vsint16_2); \ 00968 v_tempBlurredAss##i = vec_sr(v_temp2##i, (vector unsigned short)vsint16_2) 00969 00970 OP(0); 00971 OP(1); 00972 OP(2); 00973 OP(3); 00974 OP(4); 00975 OP(5); 00976 OP(6); 00977 OP(7); 00978 #undef OP 00979 } 00980 } 00981 00982 const vector signed char neg1 = vec_splat_s8(-1); 00983 const vector unsigned char permHH = (const vector unsigned char){0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 00984 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F}; 00985 00986 #define PACK_AND_STORE(src, i) \ 00987 const vector unsigned char perms##src##i = \ 00988 vec_lvsr(i * stride, src); \ 00989 const vector unsigned char vf##src##i = \ 00990 vec_packsu(v_tempBlurredAss##i, (vector signed short)zero); \ 00991 const vector unsigned char vg##src##i = \ 00992 vec_perm(vf##src##i, v_##src##A##i, permHH); \ 00993 const vector unsigned char mask##src##i = \ 00994 vec_perm((vector unsigned char)zero, (vector unsigned char)neg1, perms##src##i); \ 00995 const vector unsigned char vg2##src##i = \ 00996 vec_perm(vg##src##i, vg##src##i, perms##src##i); \ 00997 const vector unsigned char svA##src##i = \ 00998 vec_sel(v_##src##A1##i, vg2##src##i, mask##src##i); \ 00999 const vector unsigned char svB##src##i = \ 01000 vec_sel(vg2##src##i, v_##src##A2##i, mask##src##i); \ 01001 vec_st(svA##src##i, i * stride, src); \ 01002 vec_st(svB##src##i, i * stride + 16, src) 01003 01004 PACK_AND_STORE(src, 0); 01005 PACK_AND_STORE(src, 1); 01006 PACK_AND_STORE(src, 2); 01007 PACK_AND_STORE(src, 3); 01008 PACK_AND_STORE(src, 4); 01009 PACK_AND_STORE(src, 5); 01010 PACK_AND_STORE(src, 6); 01011 PACK_AND_STORE(src, 7); 01012 PACK_AND_STORE(tempBlurred, 0); 01013 PACK_AND_STORE(tempBlurred, 1); 01014 PACK_AND_STORE(tempBlurred, 2); 01015 PACK_AND_STORE(tempBlurred, 3); 01016 PACK_AND_STORE(tempBlurred, 4); 01017 PACK_AND_STORE(tempBlurred, 5); 01018 PACK_AND_STORE(tempBlurred, 6); 01019 PACK_AND_STORE(tempBlurred, 7); 01020 #undef PACK_AND_STORE 01021 } 01022 01023 static inline void transpose_16x8_char_toPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) { 01024 const vector unsigned char zero = vec_splat_u8(0); 01025 01026 #define LOAD_DOUBLE_LINE(i, j) \ 01027 vector unsigned char perm1##i = vec_lvsl(i * stride, src); \ 01028 vector unsigned char perm2##i = vec_lvsl(j * stride, src); \ 01029 vector unsigned char srcA##i = vec_ld(i * stride, src); \ 01030 vector unsigned char srcB##i = vec_ld(i * stride + 16, src); \ 01031 vector unsigned char srcC##i = vec_ld(j * stride, src); \ 01032 vector unsigned char srcD##i = vec_ld(j * stride+ 16, src); \ 01033 vector unsigned char src##i = vec_perm(srcA##i, srcB##i, perm1##i); \ 01034 vector unsigned char src##j = vec_perm(srcC##i, srcD##i, perm2##i) 01035 01036 LOAD_DOUBLE_LINE(0, 1); 01037 LOAD_DOUBLE_LINE(2, 3); 01038 LOAD_DOUBLE_LINE(4, 5); 01039 LOAD_DOUBLE_LINE(6, 7); 01040 #undef LOAD_DOUBLE_LINE 01041 01042 vector unsigned char tempA = vec_mergeh(src0, zero); 01043 vector unsigned char tempB = vec_mergel(src0, zero); 01044 vector unsigned char tempC = vec_mergeh(src1, zero); 01045 vector unsigned char tempD = vec_mergel(src1, zero); 01046 vector unsigned char tempE = vec_mergeh(src2, zero); 01047 vector unsigned char tempF = vec_mergel(src2, zero); 01048 vector unsigned char tempG = vec_mergeh(src3, zero); 01049 vector unsigned char tempH = vec_mergel(src3, zero); 01050 vector unsigned char tempI = vec_mergeh(src4, zero); 01051 vector unsigned char tempJ = vec_mergel(src4, zero); 01052 vector unsigned char tempK = vec_mergeh(src5, zero); 01053 vector unsigned char tempL = vec_mergel(src5, zero); 01054 vector unsigned char tempM = vec_mergeh(src6, zero); 01055 vector unsigned char tempN = vec_mergel(src6, zero); 01056 vector unsigned char tempO = vec_mergeh(src7, zero); 01057 vector unsigned char tempP = vec_mergel(src7, zero); 01058 01059 vector unsigned char temp0 = vec_mergeh(tempA, tempI); 01060 vector unsigned char temp1 = vec_mergel(tempA, tempI); 01061 vector unsigned char temp2 = vec_mergeh(tempB, tempJ); 01062 vector unsigned char temp3 = vec_mergel(tempB, tempJ); 01063 vector unsigned char temp4 = vec_mergeh(tempC, tempK); 01064 vector unsigned char temp5 = vec_mergel(tempC, tempK); 01065 vector unsigned char temp6 = vec_mergeh(tempD, tempL); 01066 vector unsigned char temp7 = vec_mergel(tempD, tempL); 01067 vector unsigned char temp8 = vec_mergeh(tempE, tempM); 01068 vector unsigned char temp9 = vec_mergel(tempE, tempM); 01069 vector unsigned char temp10 = vec_mergeh(tempF, tempN); 01070 vector unsigned char temp11 = vec_mergel(tempF, tempN); 01071 vector unsigned char temp12 = vec_mergeh(tempG, tempO); 01072 vector unsigned char temp13 = vec_mergel(tempG, tempO); 01073 vector unsigned char temp14 = vec_mergeh(tempH, tempP); 01074 vector unsigned char temp15 = vec_mergel(tempH, tempP); 01075 01076 tempA = vec_mergeh(temp0, temp8); 01077 tempB = vec_mergel(temp0, temp8); 01078 tempC = vec_mergeh(temp1, temp9); 01079 tempD = vec_mergel(temp1, temp9); 01080 tempE = vec_mergeh(temp2, temp10); 01081 tempF = vec_mergel(temp2, temp10); 01082 tempG = vec_mergeh(temp3, temp11); 01083 tempH = vec_mergel(temp3, temp11); 01084 tempI = vec_mergeh(temp4, temp12); 01085 tempJ = vec_mergel(temp4, temp12); 01086 tempK = vec_mergeh(temp5, temp13); 01087 tempL = vec_mergel(temp5, temp13); 01088 tempM = vec_mergeh(temp6, temp14); 01089 tempN = vec_mergel(temp6, temp14); 01090 tempO = vec_mergeh(temp7, temp15); 01091 tempP = vec_mergel(temp7, temp15); 01092 01093 temp0 = vec_mergeh(tempA, tempI); 01094 temp1 = vec_mergel(tempA, tempI); 01095 temp2 = vec_mergeh(tempB, tempJ); 01096 temp3 = vec_mergel(tempB, tempJ); 01097 temp4 = vec_mergeh(tempC, tempK); 01098 temp5 = vec_mergel(tempC, tempK); 01099 temp6 = vec_mergeh(tempD, tempL); 01100 temp7 = vec_mergel(tempD, tempL); 01101 temp8 = vec_mergeh(tempE, tempM); 01102 temp9 = vec_mergel(tempE, tempM); 01103 temp10 = vec_mergeh(tempF, tempN); 01104 temp11 = vec_mergel(tempF, tempN); 01105 temp12 = vec_mergeh(tempG, tempO); 01106 temp13 = vec_mergel(tempG, tempO); 01107 temp14 = vec_mergeh(tempH, tempP); 01108 temp15 = vec_mergel(tempH, tempP); 01109 01110 vec_st(temp0, 0, dst); 01111 vec_st(temp1, 16, dst); 01112 vec_st(temp2, 32, dst); 01113 vec_st(temp3, 48, dst); 01114 vec_st(temp4, 64, dst); 01115 vec_st(temp5, 80, dst); 01116 vec_st(temp6, 96, dst); 01117 vec_st(temp7, 112, dst); 01118 vec_st(temp8, 128, dst); 01119 vec_st(temp9, 144, dst); 01120 vec_st(temp10, 160, dst); 01121 vec_st(temp11, 176, dst); 01122 vec_st(temp12, 192, dst); 01123 vec_st(temp13, 208, dst); 01124 vec_st(temp14, 224, dst); 01125 vec_st(temp15, 240, dst); 01126 } 01127 01128 static inline void transpose_8x16_char_fromPackedAlign_altivec(unsigned char* dst, unsigned char* src, int stride) { 01129 const vector unsigned char zero = vec_splat_u8(0); 01130 01131 #define LOAD_DOUBLE_LINE(i, j) \ 01132 vector unsigned char src##i = vec_ld(i * 16, src); \ 01133 vector unsigned char src##j = vec_ld(j * 16, src) 01134 01135 LOAD_DOUBLE_LINE(0, 1); 01136 LOAD_DOUBLE_LINE(2, 3); 01137 LOAD_DOUBLE_LINE(4, 5); 01138 LOAD_DOUBLE_LINE(6, 7); 01139 LOAD_DOUBLE_LINE(8, 9); 01140 LOAD_DOUBLE_LINE(10, 11); 01141 LOAD_DOUBLE_LINE(12, 13); 01142 LOAD_DOUBLE_LINE(14, 15); 01143 #undef LOAD_DOUBLE_LINE 01144 01145 vector unsigned char tempA = vec_mergeh(src0, src8); 01146 vector unsigned char tempB; 01147 vector unsigned char tempC = vec_mergeh(src1, src9); 01148 vector unsigned char tempD; 01149 vector unsigned char tempE = vec_mergeh(src2, src10); 01150 vector unsigned char tempG = vec_mergeh(src3, src11); 01151 vector unsigned char tempI = vec_mergeh(src4, src12); 01152 vector unsigned char tempJ; 01153 vector unsigned char tempK = vec_mergeh(src5, src13); 01154 vector unsigned char tempL; 01155 vector unsigned char tempM = vec_mergeh(src6, src14); 01156 vector unsigned char tempO = vec_mergeh(src7, src15); 01157 01158 vector unsigned char temp0 = vec_mergeh(tempA, tempI); 01159 vector unsigned char temp1 = vec_mergel(tempA, tempI); 01160 vector unsigned char temp2; 01161 vector unsigned char temp3; 01162 vector unsigned char temp4 = vec_mergeh(tempC, tempK); 01163 vector unsigned char temp5 = vec_mergel(tempC, tempK); 01164 vector unsigned char temp6; 01165 vector unsigned char temp7; 01166 vector unsigned char temp8 = vec_mergeh(tempE, tempM); 01167 vector unsigned char temp9 = vec_mergel(tempE, tempM); 01168 vector unsigned char temp12 = vec_mergeh(tempG, tempO); 01169 vector unsigned char temp13 = vec_mergel(tempG, tempO); 01170 01171 tempA = vec_mergeh(temp0, temp8); 01172 tempB = vec_mergel(temp0, temp8); 01173 tempC = vec_mergeh(temp1, temp9); 01174 tempD = vec_mergel(temp1, temp9); 01175 tempI = vec_mergeh(temp4, temp12); 01176 tempJ = vec_mergel(temp4, temp12); 01177 tempK = vec_mergeh(temp5, temp13); 01178 tempL = vec_mergel(temp5, temp13); 01179 01180 temp0 = vec_mergeh(tempA, tempI); 01181 temp1 = vec_mergel(tempA, tempI); 01182 temp2 = vec_mergeh(tempB, tempJ); 01183 temp3 = vec_mergel(tempB, tempJ); 01184 temp4 = vec_mergeh(tempC, tempK); 01185 temp5 = vec_mergel(tempC, tempK); 01186 temp6 = vec_mergeh(tempD, tempL); 01187 temp7 = vec_mergel(tempD, tempL); 01188 01189 01190 const vector signed char neg1 = vec_splat_s8(-1); 01191 #define STORE_DOUBLE_LINE(i, j) \ 01192 vector unsigned char dstA##i = vec_ld(i * stride, dst); \ 01193 vector unsigned char dstB##i = vec_ld(i * stride + 16, dst); \ 01194 vector unsigned char dstA##j = vec_ld(j * stride, dst); \ 01195 vector unsigned char dstB##j = vec_ld(j * stride+ 16, dst); \ 01196 vector unsigned char align##i = vec_lvsr(i * stride, dst); \ 01197 vector unsigned char align##j = vec_lvsr(j * stride, dst); \ 01198 vector unsigned char mask##i = vec_perm(zero, (vector unsigned char)neg1, align##i); \ 01199 vector unsigned char mask##j = vec_perm(zero, (vector unsigned char)neg1, align##j); \ 01200 vector unsigned char dstR##i = vec_perm(temp##i, temp##i, align##i);\ 01201 vector unsigned char dstR##j = vec_perm(temp##j, temp##j, align##j);\ 01202 vector unsigned char dstAF##i = vec_sel(dstA##i, dstR##i, mask##i); \ 01203 vector unsigned char dstBF##i = vec_sel(dstR##i, dstB##i, mask##i); \ 01204 vector unsigned char dstAF##j = vec_sel(dstA##j, dstR##j, mask##j); \ 01205 vector unsigned char dstBF##j = vec_sel(dstR##j, dstB##j, mask##j); \ 01206 vec_st(dstAF##i, i * stride, dst); \ 01207 vec_st(dstBF##i, i * stride + 16, dst); \ 01208 vec_st(dstAF##j, j * stride, dst); \ 01209 vec_st(dstBF##j, j * stride + 16, dst) 01210 01211 STORE_DOUBLE_LINE(0,1); 01212 STORE_DOUBLE_LINE(2,3); 01213 STORE_DOUBLE_LINE(4,5); 01214 STORE_DOUBLE_LINE(6,7); 01215 }